Idle Raiders
por pitforest
Idle Raiders
Etiquetas para Idle Raiders
Descripción
Idle Raiders es un juego idle donde gestionas tu propia banda de héroes saqueadores de mazmorras y los llevas a la victoria en las mazmorras más difíciles de su mundo.
Cómo jugar
Para empezar, haz clic en "Go Farming" arriba a la izquierda, y luego en "View Farm Map" arriba a la derecha. Esto enviará a tus saqueadores al modo granja, donde irán a farmear en los distintos mapas hasta morir, volverán a curarse a la base y volverán a farmear. Más adelante desbloquearás incursiones y encontrarás varios objetos que puedes usar (el botón de inventario y equipamiento está a la derecha de la pantalla), pero eso ya es mucho spoiler. ¡Diviértete! :)
FAQ
Preguntas frecuentes
¿Qué es Idle Raiders?
Idle Raiders es un juego idle RPG desarrollado por Pitforest que combina mecánicas idle con gestión de grupo y exploración de mazmorras.
¿Cómo se juega Idle Raiders?
En Idle Raiders, gestionas un equipo de saqueadores que luchan automáticamente contra enemigos y recolectan botín mientras mejoras su equipamiento, entrenas sus habilidades y diriges su avance por diferentes mazmorras.
¿Cuáles son los principales sistemas de progresión en Idle Raiders?
La progresión en Idle Raiders consiste en subir de nivel a tus saqueadores, adquirir y mejorar equipamiento, desbloquear nuevas habilidades y avanzar por etapas de mazmorras cada vez más difíciles.
¿Idle Raiders ofrece progreso offline?
Sí, Idle Raiders incluye progreso offline, permitiendo que tus saqueadores sigan luchando y ganando recompensas incluso cuando no estás jugando activamente el RPG idle.
¿En qué plataformas se puede jugar Idle Raiders?
Idle Raiders es un RPG idle para navegador disponible para jugar en línea a través de navegadores web en escritorio.
Actualizaciones del desarrollador
0.61b released. Fixed a bug that prevented players from soft resetting. Very sorry about this one! Weird thing to expect from players considering you won’t manage to do …the secret thing unless you’ve already mastered quite a few soft reset levels.
Comentarios
Tokey
Jun. 08, 2015
Can the merchant really still be called 'mysterious'?
My raiders are level 600 now and hes popped by every half hour to see if anyone wants anything... Sure they just call him Dave now?
Relion7
Jun. 22, 2016
Some tips for new players:
-Soft reset requirements: To have won all nine raids. (could take a lot of days)
-enhancements can only be added to equipment, while enchantments are used on skillbooks. To use them you need to have unlocked the blacksmith in your city. He is a dwarf on the right side. Drag and drop the items and enhancements/enchantments into the left window when you talk to the blacksmith. You can enchant multiple items at once.
-You can't combine all items/abilities with any enhacement, but it's easy to guess.
-You do not want to stack abilities/spellbooks, even if it works, later you will have many different ones.
-harder maps give more experience and gold (someone said in a comment that gave the same, was wrong)
-Focus on archers atack/speed and knights health/def early game, healers get mana/regen/cdr/-ability cost later, on last raids.
+1 this coment to let new players see it, I hope this has helped you.
kingslime80
May. 08, 2015
Suggestion: sort "raiders" by Class/Level/Name and have a rename option. Perhaps also advanced classes that unlock as you go up levels so you can have a more personalized game., like being able to change the base Fighter into a Knight with more hp (or defense) or a Ninja with more Damage for example. That would mean more specialized skill books which could hopefully drop randomly.
That's a good idea!
mosborne3993
May. 11, 2015
healers need to prioritize lowest health allies. this whole leaving one guy on 40hp while healing the dude who only took one hit shit is annoying
Yes, this will be fixed. But in a more interesting manner than you would think! There will be AI upgrades in the game which you can unlock, which will allow you to manipulate the behavior of the raiders, or just flat out make it better. Your example is a good one (different prioritization strategies for healers), or maybe an upgrade where your healer always places AOE heals such that it hits the maximum possible number of raiders. There's a lot of potential in that system and I think players will like it!
wretched666
May. 09, 2015
Great progress so far. For an alpha mode, I can already see the game going far. It invokes the old 8-bit RPGs popular here on Kong. I hope the developer will keep working on it and I will keep coming back to it.
Thanks for the kind words! I'm already in full steam ahead mode for the next update. Tomorrow I will push a smaller patch with smaller features that have been requested from here (like better balancing and WASD movement), and sometime next week I will hopefully be able to push a larger content update.