Radiant Escape Public Alpha

Radiant Escape Public Alpha

por pearacidic
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Radiant Escape Public Alpha

Valoración:
2.2
Lanzamiento: May 28, 2012
Última actualización: May 30, 2012
Desarrollador: pearacidic

Etiquetas para Radiant Escape Public Alpha

Descripción

Radiant Escape es un juego de correr en primera persona. Correrás por paredes, saltarás y sortearás obstáculos en una zona, mientras las luces se apagan y encienden constantemente en la siguiente. Navega por todos los niveles, haz tu ‘escapada radiante’ y gana tu libertad. Este prototipo incluye jugabilidad con luces apagadas (con parpadeo), puntos de control, saltos potenciados y doble salto. Música por: “DJ Synthr” (Música de niveles), “Grant Henry” (Tema principal)

Cómo jugar

WASD para moverse, ratón para mirar, Espacio para saltar, Espacio de nuevo para doble salto. Espacio para correr por la pared, Shift para agarrarse a las paredes. P para pausar. Objetivo: Llega al ascensor al final del nivel. Consejo: Haz clic en la ventana del juego para bloquear el cursor del ratón. Esc para salir del bloqueo.

Comentarios

0/1000
ellzz avatar

ellzz

Jun. 04, 2012

2
0

Absolutely loved the concept and the graphics. Unfortunatly I found The game completely unplayable, believe me I tried:) I think if you made the idea more user friendly ie. easier control method, you'd be on to a winner. This game has the potential to be awesome!!

Snowconesolid avatar

Snowconesolid

May. 31, 2012

2
0

pretty neat. the movements are really well done. Controls take some time to get use to though. Keep it up :)

wattro avatar

wattro

May. 28, 2012

2
0

it's cool that you're trying this out. it's a neat concept, but it definitely needs a lot of polish and cleaning up. i had a heck of a time trying to understand some of the simpler concepts. the open nature of everything is cool, but makes it hard to understand where to go and where your objectives are. it's fun to figure out, but it isn't necessarily accessible (eg: make the first levels dead simple)

pearacidic
pearacidic Desarrollador

Thanks for the criticism. I agree with you that I should (and will) add some dead simple levels to it. As for the goal, there's not really anything to do but get to the elevator right now, but soon there will also be the challenge of fastest time. Again, thanks for checking it out!

Dornkirg avatar

Dornkirg

Jul. 27, 2012

1
0

The controls already work pretty fine for me, but I'd like to have even more air control to jump more accurately from platform to platform.
What I missed most was player guidance or some kind of hint where to go. The first concept I suggest is adding coins or some other collectible to show the player a good route. The open world concept might soon be too confusing as the player loses orientation. If you do not want collectibles, maybe add some kind of navigational system: a simple arrow pointing at the goal, a twisted energy stream connection from the player to the goal or even some acoustic guidance so the player can hear, where the exit is.

peppiniell avatar

peppiniell

May. 29, 2012

1
3

mouse with a lot of keyboards controls...bad