Hang Tight
por paramp
Hang Tight
Etiquetas para Hang Tight
Descripción
Lánzate en territorio enemigo sin que te disparen con tu ala delta súper avanzada. Busca corrientes de aire para ganar altura y evita las montañas. ¡Ah, y no te dejes disparar!
Cómo jugar
Flechas izquierda y derecha para girar. Flecha adelante para acelerar. Acelerar baja la altitud de tu ala delta. Tu altitud aparece en la esquina superior derecha. Gana altura sobre las corrientes de aire. Aterriza en el objetivo cuando se ponga verde entre 3000ft y 2000ft. Evita las montañas, el color cambia cuando estás muy cerca (500ft).
Comentarios
nobody227
Mar. 16, 2010
@paramp A little, fly towards the edges of the screen, it looks kinda like you are using bounding boxes for collision detection... Whisper me any further questions on my feedback, I am ready to help to the best of my ability, but I can't come back to this all the time XD
sascha123
Mar. 15, 2010
yeay, i like that! interesting new concept, innovative, good programming! well done, paramp, 4/5
paramp
Mar. 15, 2010
@nobody227 thanks for the review. The change in colour of the contours happens when you have about 1000ft between you and the contour. It gives you a warning. Also the bullets can only hit you when they are at your height (they turn bright) , otherwise they pass below/above you. Taking this into account is the Collision detection still wonky?
nobody227
Mar. 15, 2010
Collision detection is a bit wonky... Good concept though, might be better with a first person view or some other way that altitude is more easily "visible"... As it stands, I say 1.3/5 so I have to go with one, sorry.