Digdeeper

Digdeeper

por nndry
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Digdeeper

Valoración:
2.3
Lanzamiento: October 13, 2019
Última actualización: October 13, 2019
Desarrollador: nndry

Etiquetas para Digdeeper

Descripción

Digdeeper utilizes [3-color Totalistic Cellular Automaton code 1815](http://atlas.wolfram.com/01/02/1815/) for procedural cave generation with as minimal interpretation as possible to achieve out-of-the-box elementary emergent gameplay by harnessing the natural emergence of Wolfram's class 4 behavior of simple computational models, defined as "...neither completely stable nor completely chaotic. Localized structures appear and interact in complex ways."

Cómo jugar

Touchscreen-friendly

* WASD and Arrows - move
* Z - undo last move
* N - start new game
* J - switch onscreen gamepad mode (left, right, off)

Comentarios

0/1000
alicealicealice avatar

alicealicealice

Oct. 14, 2019

1
0

I like the concept! I think that it would need additional goals/rewards if it were going to be something that invited longer play, though - particularly once the 'caves' start to feel very similar, there's not much to keep you going. But I like how engaging it manages to be with a really simple mechanic.

nndry
nndry Desarrollador

Thanks for your feedback! Yeah, it definitely needs some sort of shortcuts to engage deeper exploration when the player gets stuck in repetitive patterns.

yagaodirac avatar

yagaodirac

Oct. 18, 2019

1
0

need a upgrade system. Check idle games out.