The battle of Undermountain RTS
por Megabyteceer
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The battle of Undermountain RTS
Etiquetas para The battle of Undermountain RTS
Descripción
Estrategia multijugador en tiempo real con elementos de defensa de torres. RTS
Cómo jugar
Usa el ratón
Actualizaciones del desarrollador
AUTO UPDATABLE latest version here: http://www.kongregate.com/games/Megabyteceer/undermountain-rts-second-edition
FAQ
¿Qué es The Battle of Undermountain RTS?
The Battle of Undermountain RTS es un juego de estrategia en tiempo real (RTS) gratuito desarrollado por Megabyteceer, donde construyes ejércitos, gestionas recursos y conquistas enemigos en un mundo de fantasía.
¿Cómo se juega The Battle of Undermountain RTS?
En The Battle of Undermountain RTS, recolectas recursos, entrenas unidades, construyes edificios y comandas tu ejército para derrotar estratégicamente a las fuerzas enemigas en batallas en tiempo real.
¿Cuáles son las características principales de The Battle of Undermountain RTS?
El juego incluye construcción de bases, reclutamiento de unidades, varios tipos de recursos y combate táctico, todo dentro de la clásica estructura de juego RTS.
¿The Battle of Undermountain RTS tiene diferentes niveles de dificultad o campañas?
The Battle of Undermountain RTS ofrece un modo campaña con una serie de niveles, cada uno con dificultad creciente y diferentes retos y objetivos.
¿En qué plataforma se puede jugar The Battle of Undermountain RTS?
The Battle of Undermountain RTS está disponible para jugar gratis en navegador en la plataforma web de juegos Kongregate.
Comentarios
Darkruler2005
Aug. 22, 2012
If a worker carrying gold suicide-rushes into towers and then that gold becomes the closest to your base any workers you create will from then on suicide-rush into towers trying to get that bit of gold even if there's an enormous load of gold without any tower protection just one tile further from base.
mephistpholes
Aug. 22, 2012
There is no way to use strategy in this game since you have zero control over the offense and they don't seem to even have a prioritized set of objectives to kill. I was on the castle stage, fought through the cave network (which was pretty cool) and then broke through one layer of towers to kill the castles, only my dwarves then decided to kill themselves on the other layer of towers rather than just destroy the other castle. That is what makes this game absurd as it stands. I don't think it really needs upgrades, the concept is alright, but the AI really ruined this game for me.
zuzzan
Aug. 22, 2012
Like it a lot but could use some touches. Like control over your army for instance. And a speed up option. Also more types of units would be cool. Not being able to build in a spot that has been build in before is a major pain and not getting any refunds if you place a tower or building wrong is also annying.
Atrius2242
Aug. 22, 2012
Okay, great idea but not great execution. You need some direct control over your men, miners and warriors, otherwise they just run off and die like morons. Upgrades would be amazing. Oh, some ability to see how much housing you have, how much you're using, etc would also be good. This is a great initial product, but it needs a lot of improvements to make a great game.
BoneyBoy
Aug. 22, 2012
Upgrades would be great, such as: mining speed, gold carried, gold stored, food growth speed, housing spaces, attack damage, armour, movement speed and so on