Castle Wars 2

Castle Wars 2

por m0rkeulv
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Castle Wars 2

Valoración:
3.9
Lanzamiento: June 10, 2010
Última actualización: June 17, 2017
Desarrollador: m0rkeulv

Etiquetas para Castle Wars 2

Descripción

Aquí está la tan esperada secuela de Castle Wars. Para quienes nunca han probado Castle Wars, déjenme explicarles el juego. Castle Wars 2 es un juego de cartas estratégico por turnos donde tu objetivo es destruir el castillo enemigo o ser el primero en construir un castillo de 100 pisos. En resumen, ¡o aplastas o te aplastan! El juego funciona así: usas cartas para construir, defender, atacar o conseguir recursos. Cada carta/acción cuesta recursos, así que para ganar debes elegir tus acciones con cuidado. ¡Espero que lo disfrutes!

Cómo jugar

Solo ratón (apuntar y hacer clic)

FAQ

¿Qué es Castle Wars 2?
Castle Wars 2 es un juego de estrategia de cartas por turnos desarrollado por m0rkeulv donde los jugadores compiten para construir o destruir castillos usando cartas.

¿Cómo se juega Castle Wars 2?
En Castle Wars 2, juegas cartas de tu mano para construir tu propio castillo o atacar el de tu oponente, buscando alcanzar una altura de castillo determinada o reducir el del rival a cero.

¿Cuáles son las principales características jugables de Castle Wars 2?
Castle Wars 2 incluye gestión de recursos, combates basados en mazos y modos para un jugador o multijugador, permitiendo usar magia, soldados y constructores para influir en la partida.

¿Cómo funciona la progresión en Castle Wars 2?
La progresión en Castle Wars 2 consiste en desbloquear nuevas cartas y estrategias al ganar partidas, enfrentando rivales y combinaciones de cartas cada vez más desafiantes.

¿Castle Wars 2 tiene soporte multijugador?
Sí, Castle Wars 2 admite tanto modo un jugador como multijugador, permitiéndote competir contra la IA o contra otros jugadores en este juego de cartas.

Actualizaciones del desarrollador

Jun 4, 2017 11:34am

Castle wars 2.5 has been released, you can check it out here:
http://www.kongregate.com/games/m0rkeulv/castle-wars-2-5

Comentarios

0/1000
choirboy avatar

choirboy

Aug. 25, 2010

19905
588

I am here to start a petition. Click + if you want the game to count a win for you when your opponent quits the game.

damsel1 avatar

damsel1

Sep. 04, 2016

595
20

Nice enough game but there's a problem with the badges - the easy badge doesn't update, despite only needing to win a game. I've won the entire campaign and got the medium badge. Why is the easy badge not updating? This is for one of the badges of the day next week - please sort this out.

wolfdog1dmn avatar

wolfdog1dmn

Aug. 24, 2010

6814
311

Ok Tip for you to update ASAP. When your opponent quits during battle, that should count as a win for you. Getting the multiplayer badge is f%&king annoying cause every time you get the enemy down to where you just need to hit them one last time with that one card you have they will go 'your enemy has requested a draw' I click 'f%&k no im about to kill your a$s' and they quit, which causes me to get 0 wins because a quit counts as neither a win nor a loss. Which is bull sh!t

Myrakaru avatar

Myrakaru

Sep. 05, 2016

374
20

Easy badge doesn't work...

ohkwwarig avatar

ohkwwarig

Aug. 26, 2010

3129
203

I actually really enjoyed the first CastleWars single player. This version is far, far too dependent on luck. The Hard campaign cripples you, and essentially you have to get the right draws while the computer gets poor ones. The minimum of 75 cards (with the corresponding maximum of 5 of each) makes it impossible to get a ratio which would tip the odds in your favor, or at least even things out.

I agree Card Info should be present on mouse over (maybe after a two or three second delay), and leaving a multiplayer game should count as a loss for the one who leaves, or at least a win for the person staying.

Card games are very difficult to make and balance, and AI isn't as easy as it may seem. Castle Wars 2 could be much better, and I encourage the author to address these issues. With additional cards and less reliance on randomness, this could be a deep, fun game.