Ten days
por leozj
Ten days
Etiquetas para Ten days
Descripción
Un juego de supervivencia/aventura hecho por Leo, 14 y Dowe, 17 para la segunda game jam de Kongregate. Sobrevive diez días solo en el bosque.
Cómo jugar
Muévete con WASD o las flechas. Interactúa con clic izquierdo del ratón. Añade materiales al fuego/refugio con E. Pausa/reanuda con P. Nota: Haz clic varias veces para usar la caña de pescar.
FAQ
¿Qué es Ten Days?
Ten Days es un juego incremental idle desarrollado por leozj donde gestionas una colonia de sobrevivientes durante un periodo de diez días.
¿Cómo se juega a Ten Days?
En Ten Days, asignas trabajos a tus sobrevivientes para recolectar recursos, construir edificios y mantener viva tu colonia a través de ciclos de día y noche.
¿Cuál es el objetivo principal en Ten Days?
El objetivo principal en Ten Days es sobrevivir los diez días gestionando eficientemente los recursos, construyendo estructuras y manteniendo sanos a tus sobrevivientes.
¿Qué sistemas de progresión tiene Ten Days?
Ten Days ofrece progresión mediante mejoras de edificios y gestión de la colonia, permitiéndote mejorar la generación de recursos y las probabilidades de supervivencia a medida que pasan los días.
¿Hay historia o temática en Ten Days?
Ten Days sigue una temática de supervivencia postapocalíptica, enfocándose en la lucha de un pequeño grupo por resistir condiciones difíciles durante diez días.
Comentarios
GamejokerDotNet
Nov. 15, 2016
Very few tooltips, what am I trying to do here? I've crafted a few things, but no options on what to craft? Needs a tutorial or something.
I was thinking about that, I'm gonna figure out something. Thanks for the feedback!
locazione
Nov. 30, 2016
Ok nvm I feel stupid:I refreshed the page and found many branches on the ground,and made an axe. Gonna throw some random suggestions,don't know if they are doable,hey ignore them if they're stupid 1)it's not clear that you can build shelter fire only in a specific location 2)a button that allows to go directly to the morning after when it gets dark 3) a diary where one could read all the objects and their combinations that has already discovered 4)a fire that emitt some light during the night.. like a true fire :D 5)a different fishing mechanism (even pressing a keyboard button instead of smashing the mouse would be a nice difference imho) 6) a map would be so nice *w* or just an arrow that points toward the shelter for people without orientation like me :D 7)the inventory that can only contain 9 objects is kind of a nuisance but I guess you made it on purpose? I'm still at day 5 but I wanted to write this down to not forget it! Def fav'd this game to get all the updates :D
Cool suggestions! Especially the one with the diary. We definitely are gonna add some of these :)
TobiasE4
Nov. 20, 2016
Very cool game concept, got a definite kick when I manage to erect my shelter for the first time. ^^ But a lot of stuff feels rather obscure (I am still nog sure how I managed to get the fire going once) and it would have been nice to have some sound effects or indication that your fishing is working. Also given the importance of bunny skins for buckets I would love to have some idea of how to best use traps. My traps never seen to catch enough.
Thanks for the suggestions! You need grass and branches to make a fire, but we're working on an update that let's you use leaves instead of grass. We're also gonna make it easier to catch rabbits.
CrystaW
Jan. 24, 2017
Some materials should respawn every day... Reeds, berries, etc...
Jesinchen
May. 19, 2017
I think the story behind the game is this:
A teenager was using to much meth and was heading into the wild. There he became lost. Druggend as he was he chopped down the whole forest, slaughtered all rabbits and fish and build strange structures. After ten days without sleep some wanderers finally found him and took him to a near ambulance. Or asylum.
Rembember kids: Don't do drugs.