You Make The Dungeon

You Make The Dungeon

por kingxia
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You Make The Dungeon

Valoración:
3.3
Lanzamiento: June 09, 2015
Última actualización: June 09, 2015
Desarrollador: kingxia

Etiquetas para You Make The Dungeon

Descripción

Learn to Fly se encuentra con un dungeon invertido mientras guías a Nea fuera de la oscuridad en este juego de construcción de mazmorras. Coloca trampas y saquea a los aventureros mientras construyes tu camino hacia la salida.

Cómo jugar

Controles básicos: Usa el ratón para hacer clic + WASD para desplazar/mover a Nea. Controles avanzados: Barra espaciadora - Cambiar fase / cerrar cuadro de diálogo. J - Alternar movimiento rápido. K - Alternar combate rápido. M - Silenciar música de fondo. , - Silenciar efectos de sonido. Fase de construcción: - WASD - Desplazar. - Flechas - Seleccionar aberturas de casillas. Fase de juego: - WASD/Flechas - Mover a Nea.

FAQ

¿Qué es You Make The Dungeon?

You Make The Dungeon es un juego idle de construcción de mazmorras desarrollado por kingxia donde los jugadores diseñan y gestionan su propia mazmorra incremental.

¿Cómo se juega a You Make The Dungeon?

En You Make The Dungeon, construyes habitaciones, colocas monstruos y trampas, y mejoras características para atraer y derrotar aventureros, ganando oro y recursos con el tiempo.

¿Qué tipo de sistema de progresión tiene You Make The Dungeon?

Avanzas en You Make The Dungeon desbloqueando y mejorando habitaciones, monstruos y trampas, mejorando la eficiencia y rentabilidad de tu mazmorra.

¿You Make The Dungeon tiene progreso offline?

Sí, You Make The Dungeon cuenta con progreso offline para que sigas ganando recursos incluso cuando no juegas activamente.

¿En qué plataformas se puede jugar You Make The Dungeon?

You Make The Dungeon es un juego idle para navegador disponible en Kongregate usando un navegador web.

Comentarios

0/1000
Fuzzyfsh avatar

Fuzzyfsh

Jun. 09, 2015

19
0

wish you could play with just the mouse, seems doable

kingxia
kingxia Desarrollador

I'll pass this along to the team and we'll look into including that feature in the future, thanks for the input!

Atalan avatar

Atalan

Jun. 10, 2015

28
2

After building lots of trapped rooms, I finally realized that the true role of Nea's master is not to lead Nea to safety but rather drive Nea to insanity as she learns to devour the flesh of hapless adventurers and acclimate to the screams of terror behind the walls of every corridor. A true dungeon of horrors is created here as Nea draws closer to her destiny as the Big Bird of Doom...

goku90504 avatar

goku90504

Jul. 04, 2015

17
1

a way to know what color keys you've already picked up

HwoDragon avatar

HwoDragon

Jun. 09, 2015

5
0

Fun, but gets ridiculously laggy later in the game. Neat idea, though.

kingxia
kingxia Desarrollador

Sorry to hear you had some lag issues! Feel free to respond / PM with your rig setup and I can personally see to helping you about that :)

Prequarantine avatar

Prequarantine

Jun. 09, 2015

5
0

Overall, pretty good game. Feels a bit like those games where you upgrade your vehicle each round and try to go further. Perhaps have the days be tracked? (I didn't notice if they were.)

One thing I noticed is it didn't seem as if all doors / rooms needed to be opened, as there was a light pink door at the very end which had no real reason to be opened - it'd only make a different route slightly shorter.

Also, what was the point of the traps?

kingxia
kingxia Desarrollador

Glad to hear it felt a bit like Learn to Fly / Earn 2 Die, that's the feel we were going for :) A day tracker sounds great, I'll mention it to the team for inclusion in the next update! You can use traps to weaken enemies from a distance before you fight them, or just farm them with many traps. The numbers might need to be tweaked though, perhaps?