When Penguins Attack -TD

When Penguins Attack -TD

por kazama_bee
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When Penguins Attack -TD

Valoración:
3.7
Lanzamiento: September 27, 2009
Última actualización: October 01, 2009
Desarrollador: kazama_bee

Etiquetas para When Penguins Attack -TD

Descripción

Salva a la humanidad del ataque de los malvados pingüinos belicistas en este alocado juego de defensa de torres. Características: * IA de búsqueda de caminos. * Campos de batalla abiertos. * Mejoras visuales en las torres. * Logros desbloqueables. * Medallas. * Motor gráfico personalizado. ¡Me encantaría recibir comentarios sobre el rendimiento y el nivel de dificultad!

Cómo jugar

Usa el ratón para comprar, colocar y mejorar torres.

FAQ

¿Qué es When Penguins Attack TD?
When Penguins Attack TD es un juego gratuito de defensa de torres desarrollado por Kazama Bee donde defiendes contra oleadas de pingüinos atacantes.

¿Cómo se juega When Penguins Attack TD?
En When Penguins Attack TD, colocas estratégicamente diferentes tipos de torres a lo largo de un camino para detener a los pingüinos enemigos antes de que lleguen al final.

¿Cuáles son las principales características de When Penguins Attack TD?
El juego cuenta con varios tipos de torres, diferentes opciones de mejora, una variedad de pingüinos enemigos con distintas habilidades y múltiples niveles para completar.

¿Se pueden mejorar las torres en When Penguins Attack TD?
Sí, en When Penguins Attack TD puedes mejorar tus torres para aumentar su poder y eficacia contra las oleadas más fuertes de pingüinos enemigos.

¿En qué plataforma se puede jugar When Penguins Attack TD?
When Penguins Attack TD es un juego de defensa de torres para navegador que se puede jugar gratis en plataformas web que soportan Flash.

Actualizaciones del desarrollador

Sep 27, 2009 4:04am

UPDATE:
Fixed up sound and loading bugs
Also final boss should now award medal.
Percentage Kills corrected (error in pre level enemy count).

Thanks again for all the feedback and bug reports.

UPDATE: Third time lucky :/ fixed all the first frame exports to improve loading.

Will implement hotkeys over the weekend – :)

Comentarios

0/1000
t0mppa avatar

t0mppa

Apr. 26, 2010

178
34

The controls are pretty ugly and even the first level got boring about halfway through, because I had gotten all sorts of towers fully upgraded by then, nothing new out there and tons of waves left. The tower targetting AI is silly and the fact that you can't change it makes this a bit annoying to play. The pathfinding AI sucks, because if you trick the first penguin with the build & sell strategy, all the rest will follow every single one of the first ones footsteps, even when it's obvious there's no path that gets closer to the finish in that direction.

swordofnoah avatar

swordofnoah

Aug. 05, 2010

41
7

Needs Hotkeys,Next wave button,Badges,More enemies,Shorter waves,Speed up Button,They need to say what upgrading a tower will do,Better how to instructions,and some fixes to some bugs.

synalle avatar

synalle

Apr. 26, 2010

94
24

These maps are ridiculously long. The first 20 or so waves may be a bit of a struggle, but I could just zone out after that - I've always got my maze built and enough missile turrets in place to take care of everything. If you're going to have such massively long maps, the difficulty ought to be scaled up so that the final boss doesn't die the second it enters the screen. I'd prefer if the maps weren't sequential (you didn't need to unlock them) - a shorter story/campaign mode makes sense, but 50-70 waves per map and no way to send waves early makes for a lot of tedium in getting to later maps. The clear button being "c" throws me off - and lack of hotkeys, as someone else has mentioned, is pretty distressing. For the pathfinding AI - it's pretty funky. Juggling is laughably easy and at one point I had a dead end from updating my maze - and all the penguins went into it! After a few waves they stopped - but it was still fairly bizarre while it lasted.

hend avatar

hend

Apr. 27, 2010

76
19

I was surprised to see this made the front page. There is no information - you can't see how much damage towers do or how much an upgrade will affect them other than increased range. After the first 20-25 waves, you can pretty much put the game on auto-pilot as it doesn't get much harder. Just buy heat towers, upgrade, win. The 'achievements' are a very weak addition and give you very little incentive beyond just beating each level. No keyboard shortcuts hurts too. Either be able to hold a key to place multiples or hit a numeric key to trigger each building. In this flooded genre, 2/5.

Mykhal avatar

Mykhal

Apr. 26, 2010

108
29

Way too easy and very slow. Needs to have a speed up button.