Hoarderlands

Hoarderlands

por k_mcoco
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Hoarderlands

Valoración:
2.4
Lanzamiento: June 08, 2014
Última actualización: June 12, 2014
Desarrollador: k_mcoco

Etiquetas para Hoarderlands

Descripción

Recolecta objetos de la comunidad para acumular un Tesoro. Lleva y arrastra objetos de vuelta a tu nueva casa. Pero cuidado con los guardias Robot-Zombie: si te atrapan, se acaba el juego. Créditos auxiliares. Este juego fue creado como parte del curso de diseño de juegos CMPS 179 en la Universidad de California Santa Cruz. Otros juegos creados en esta clase incluyen: Absolute Precision. A Day in the Life of David Wessman. Battle of Stalingrad. Fireball High. Medieval Terror: Attack on Leeland. Qin’s Conquest. Rob.in. “Unwanted Child”: . “Wessmaniac Attack”:

Cómo jugar

Usa WASD para moverte, Espacio para saltar, Shift para correr y C para agacharte. El ratón controla la cámara, el botón izquierdo agarra un objeto (si está al alcance) y el derecho lo lanza.

Actualizaciones del desarrollador

Jun 11, 2014 11:39pm

We have updated the game with the first release version. There are now more items in the world, the AI has been improved, and a number of other small changes have been made to the game.

Thank you all for playing and we look forward to your feedback.

Comentarios

0/1000
crayzee_69 avatar

crayzee_69

Jun. 08, 2014

5
0

Nice work so far. The carrying mechanic could use a little tweaking, it is very difficult to move in the direction you are facing while carrying something you end up having to move backwards to get anywhere. I didn't really notice a difference between right clicking and just letting go of LMB. You have something in the making here, the hoarding concept doesn't exactly thrill me but all in all you've done a nice job so far.

Zibu avatar

Zibu

Jun. 08, 2014

2
0

Wow this game is pretty dang amazing.

masterball321 avatar

masterball321

Sep. 24, 2014

1
0

Laaaaaaaaagggggggg.........

Wessmaniac avatar

Wessmaniac

Jun. 22, 2014

1
0

Good audio. Loved the cutouts of the dev team! Houses too sparsely furnished (for a 3 week project, I wouldn't expect a lot of different assets, but I do expect a lot of things to steal.)