Snowball Warfare
por jugglenerd
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Snowball Warfare
Etiquetas para Snowball Warfare
Descripción
(Si quieres un tutorial de cualquier cosa que veas en este juego, ¡pídelo en los comentarios!) Snowball Warfare es mi primer intento de juego en Unity, actualmente está en modo Alpha con muchas funciones planeadas. Dame tiempo para seguir desarrollando y ¡seguro que quedará increíble! -Jugglenerd
Cómo jugar
(Versión 1.0.4) ¡Es la actualización del menú principal! Ahora no deberías tener problemas con el ratón saliendo de la ventana del juego. También es la primera actualización gráfica, con grandes mejoras visuales. ¡Gracias por jugar, chicos, y asegúrense de volver para más actualizaciones! – Jugglenerd (Controles: W, A, S, D para moverse, usa el ratón para mirar alrededor. Haz clic izquierdo para lanzar una bola de nieve, mantén clic derecho para hacer una nueva.)
Comentarios
Zetheran
Jan. 21, 2014
Make the mouse stay inside the game
GrnDyRx
Jan. 21, 2014
Quite good for a first game in unity, a few things I would like to suggest, work on the camera, its very jumpy, I know I've seen some scripts that can smooth it out, add a aiming reticule, it is really hard to guess where the snowball will actually end up, and then work on polishing the graphics, but I'm pretty sure you were planning on doing that anyway.
SkuineaPig
Jan. 22, 2014
You've got the seed of a good game there. :)
Considering your name, I gotta ask: ever think about doing a juggling game? Maybe juggling with different items, diff. numbers of items, and/or diff. patterns? Just think what fun it would be to flash five kittens from a cascade into a five cat multiplex! :D
Interesting you should say that, It actually did occur to me today to try a juggling game. Its cool to just hear some good old fashioned juggling terminology ;D. (And now you made me want to juggle kittens)
SkuineaPig
Feb. 06, 2014
It's looking good Jugglenerd. Reticule definitely helps :)
jugglenerd
Jan. 22, 2014
Thanks for the feed back guys, I'll work on figuring out how to gain better control over the mouse, and yeah, I probably shouldnt have posted it this early in development.