OJM FreeFall
por jexler
OJM FreeFall
Etiquetas para OJM FreeFall
Descripción
Después de exponerte a una gran dosis de LSD, te das cuenta de que eres un vaso de jugo de naranja. ¡Eres Orange Juice Man! Sin embargo, con todas tus fuerzas ahora caes por el abismo. ¡Cuidado de no derramarte ni chocar con esas molestas paredes!
Cómo jugar
Usa el ratón para guiar a OJM por el abismo. OJM no se queda quieto, así que ten en cuenta su movimiento tambaleante. Si chocas con las paredes o te quedas sin jugo, mueres. Sobrevive el mayor tiempo posible :>. Los colores de las paredes cambiarán a medida que avances por el abismo. ¡Intenta llegar a 10.000 para ver la etapa final!
Comentarios
BenSironko
Sep. 19, 2012
I absolutely love this! I think a lot of these people haven't figured out how to play it correctly. As it turns out, controls schemes that require a player to experiment or become acclimated tend to be met with antagonism and dismissed as bad. Screw that attitude, I'm a fan of the off-kilter, twitchy mousing and it only took me a few minutes to surpass several of the all-time hi scores -- proof they didn't give it enough of a chance! Great job!
Thank you very much :)!
memandy
Nov. 10, 2014
This game does eventually get to be fairly easy. I found that, for me, spinning the mouse in a circular motion, moving your circle slowly to avoid walls works well. I read comments before playing, and I'd like to say reading BenSironko's comment made the game easier for me. Thank you BenSironko!
jikhalk
May. 07, 2014
high score is 420 i'm bad at this
CharmDragon
Sep. 15, 2012
It'd be nice if I didn't die four out of five times before I even entered the chasm.
Yeah, that was something I neglected to fix. It didn't seem like a major issue but in any future games I make I'll be sure to kink out things like this. Cheers for playing! :)
twist010
Sep. 13, 2012
"Yousa got no skills" probably isn't the proper response when the only two comments are your game are "it's too hard". Maybe it's yousa got no developer skills?
Maybe indeed! This is my first game so my developer skills are pretty shiz. But I'm happy with the difficulty, I agree it's hard, but with practice you can learn to handle the glass really well. I'm a fan of old school games that kick your ass over and over again. But as I said, thanks for taking the time to play my game, I'm glad it kicked your ass :> cause that's what I was aiming for. If you're willing to spend some time practicing I promise you'll get the hang of the controls. Though as notes to myself, I feel I should add an option for an easier difficulty, and a better instructions page. Besides difficulty issues, do you have any other feedback? I'd appreciate that a lot.