Thermo
por jagj10
Thermo
Etiquetas para Thermo
Descripción
Un original juego de plataformas y puzles basado en el agua donde debes usar cuerpos de agua y tus poderes acuáticos para atravesar el nivel y llegar a la salida. ¡No olvides recoger la llave! Disfruta el mundo de Thermo.
Cómo jugar
Presiona ESC para pausar. Presiona R para reiniciar un nivel. WASD/Flechas para moverse. Barra espaciadora para usar tus poderes de agua.
Actualizaciones del desarrollador
12/8/14
Altered water color to make it more visible across all levels
Slightly altered S5 again
FAQ
¿Qué es Thermo?
Thermo es un juego idle/incremental desarrollado por jagj10 donde gestionas la producción de energía térmica y mejoras.
¿Cómo se juega Thermo?
En Thermo, los jugadores generan energía gestionando sistemas de producción térmica, comprando mejoras y optimizando recursos para aumentar la producción con el tiempo.
¿Cuáles son los principales sistemas de progresión en Thermo?
Thermo utiliza un sistema de mejoras y prestigio típico de los juegos idle, permitiendo a los jugadores reiniciar el progreso para obtener multiplicadores que aceleran futuras partidas.
¿Thermo ofrece progreso offline?
Sí, Thermo ofrece progreso offline, por lo que los jugadores siguen ganando energía y recompensas incluso cuando no están jugando activamente.
¿Qué diferencia a Thermo de otros juegos idle?
Thermo destaca por su enfoque en la mecánica de energía térmica y sistemas de mejoras en capas que permiten a los jugadores experimentar con distintas estrategias para maximizar la producción.
Comentarios
angelshade00
Dec. 04, 2014
i like the concept, and the music is beautiful, but the controls are a but unresponsive, and a checkpoint here and there will save us a lot of frustration. Also, there should be some way for us to know if a pool has a bottom or not, before we hit it and sink into oblivion...
treetochi
Dec. 04, 2014
Okay, I finally beat it. The game was great, except I wish there were checkpoints on some of those special levels. S1 I simply didn't have the practice required to make those jumps with red and I had to do blue like 100 times only to miss the first jump. The spikes were confusing because half my head could be in one and I'd be fine, but if I touched the side at all it was instant death. Also, the ice floors were a little glitchy sometimes. But great game, truly worthy of a platformer. 4/5
ColdLucas23
Dec. 07, 2014
level S5 can still be half-skipped
Galev
Dec. 04, 2014
A controls are a bit clunky, but it's a good concept! 5/5
CatalinaTiger
Dec. 05, 2014
So, it's a great concept, but the controls need some work for sure. The BIGGEST issue I have is that fall speed is entirely too fast to require that space be hit while in the water to produce a power's effect, rather than being able to hold space to trigger the power on impact, because frankly, level 5 was a complete pain on the ascent, and it made me not want to find out what the other levels had in store. With a game like this, it's important to remember that good games can be hard, and hard games can be good, but not all good games are hard, and not all hard games are good, and arbitrary difficulties like the obscene amount of good timing required to make a single jump, whose failure results in restarting the entire level... it's kind of a deal breaker, especially when the controls are already unresponsive. One other thing... the bottomless pits look an awful lot like the ground. Please fix that. Make it not the color of the ground, or make it look like spikes instead...