My Ghost and I (demo)

My Ghost and I (demo)

por gmitchell27
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My Ghost and I (demo)

Valoración:
1.8
Lanzamiento: May 20, 2020
Última actualización: May 20, 2020
Desarrollador: gmitchell27

Etiquetas para My Ghost and I (demo)

Descripción

My Ghost and I is a 2D platformer where the player must utilise the abilities of two characters to collect all of the spirits and open the portal to the next level.

Any feedback/suggestions/improvements would be extremely helpful as this is just a demo and there's lots of features I still want to add.

Cómo jugar

arrows or wasd

FAQ

¿Qué es My Ghost and I Demo?

My Ghost and I Demo es un juego idle desarrollado por GMitchell27 donde ayudas a un personaje y a su compañero fantasma a progresar mejorando varias estadísticas y habilidades.

¿Cómo se juega My Ghost and I Demo?

En My Ghost and I Demo, gestionas mejoras y ganas recursos mientras avanzas por niveles de forma idle, tomando decisiones para potenciar el rendimiento de tu personaje y su fantasma.

¿Quién es el desarrollador de My Ghost and I Demo?

El desarrollador de My Ghost and I Demo es GMitchell27.

¿Cuáles son los principales sistemas de progresión en My Ghost and I Demo?

La progresión en My Ghost and I Demo se basa en ganar recursos con el tiempo que pueden gastarse en mejoras para mejorar a tu personaje principal y a su compañero fantasma.

¿En qué plataformas se puede jugar My Ghost and I Demo?

My Ghost and I Demo es un juego idle para navegador disponible en Kongregate.

Comentarios

0/1000
bigjus avatar

bigjus

May. 23, 2020

0
0

unplayable due to screen scrolling

chibis223 avatar

chibis223

May. 23, 2020

0
0

The player could use a little - just a tiny bit - of backstory, explanation, and/or tutorial on why you have this ghost and what it does. "Press F" doesn't really cover what its purpose is. Spirit fetching, lever pulling, timeout feature, and body switching could be pointed out with onscreen text. So could the gear on Level 1, because I died several times before realizing that it was not a background element. Some background/foreground elements look too similar (like the level two pillars).

chibis223 avatar

chibis223

May. 23, 2020

0
0

Nice overall design. The green/blue text colors could be more differentiated, though, and less glow effect to make the text sharper and increase readability.

chibis223 avatar

chibis223

May. 23, 2020

0
0

Why not make the feedback screen fit in with the rest of the game?

chibis223 avatar

chibis223

May. 23, 2020

0
0

Exit game does nothing; arrow keys are not limited to the game screen; I died after collecting all fireflies and triggered a bug that did all sorts of messy things that didn't resolve on restarting the level or selecting another one. Messy bug as seen in various levels thereafter includes any number of: reloading the level in a loop only if I haven't released my ghost, reloading in a loop no matter what, permanently assigning my character the running sprite, permanently assigning my character the standing sprite, disabling the WASD keys, disabling the end door, not resetting the spirit count upon starting/restarting a level.