Clockwords: Act I
por gabob
Clockwords: Act I
Etiquetas para Clockwords: Act I
Descripción
¡Clockwords ha vuelto! El Acto 1 continúa la historia, siguiendo las aventuras del inventor y su máquina. Clockwords es un juego de palabras como ningún otro. ¡Una mezcla de juego de palabras con velocidad, estrategia y bichos a vapor! Usa tu vocabulario para defender tu laboratorio.
Cómo jugar
Usa el teclado para escribir palabras y destruir los bichos invasores. Presiona Enter después de cada palabra. No se permiten nombres propios. Puedes usar cualquier letra, pero las que aparecen hacen más daño.
FAQ
¿Qué es Clockwords: Act I?
Clockwords: Act I es un juego de puzles y defensa basado en palabras desarrollado por Gabob donde los jugadores forman palabras para derrotar insectos mecánicos invasores.
¿Cómo se juega a Clockwords: Act I?
En Clockwords: Act I, formas palabras usando fichas de letras dadas para disparar a los enemigos y proteger tu laboratorio de oleadas de atacantes.
¿Cuál es el bucle jugable principal en Clockwords: Act I?
El bucle principal consiste en crear rápidamente palabras largas o estratégicas para infligir más daño a los invasores en cada nivel.
¿Clockwords: Act I tiene sistemas de progresión o mejoras?
Clockwords: Act I cuenta con un sistema donde puedes recolectar y mejorar "resortes" de letras, permitiéndote personalizar tu arsenal y mejorar tu rendimiento con el tiempo.
¿Cuáles son algunas características únicas de Clockwords: Act I?
Las características destacadas de Clockwords: Act I incluyen su temática steampunk, mecánicas de combate basadas en letras y una campaña narrativa ambientada en un laboratorio victoriano.
Comentarios
KiraMermaid
May. 04, 2010
The prelude was definitely better. They tried to add too much, and removed the better parts of the game. Removing the boiler was definitely a mistake. I was excited to be able to use the fire and cold, but they're almost not worth it.
Endovior
Apr. 03, 2010
Is it possible for a sequel that adds content to be inferior to the original? If it locks up a bunch of that content as paid material, blatantly waving it in front of your face at each turn in an obvious money-grabbing scheme, quite possibly.
CellarDorre
May. 20, 2010
I miss the boiler! I also miss the game not having to be paid for. Come on, guys. What's up with that? Those two things aside, I like the new types of letters you've added.
Shaakrahin
May. 27, 2010
Quote:
"Why is there no boiler to blend letters?" - Masterkippo
So we have to pay....
I don't know if you noticed but brass and jade letters were locked to premium content.
As we got used to them in the first part they lock it down the second. Removed the boiler so we couldn't have them without paying.
Message to the creator:
I loved the first part.It was full of content, music was awesome and everything!
But now if you keep locking down THIS much of the game, I and a lot of other people are most likely going to stop playing the game. It's just not worth it.
Maybe you can add the boiler again, but still being able to BUY brass and jade letters with secrets , while still locked as premium content, but also being able to make them.
You're just losing players guys..... Stop this bullshit 'cause it's not gonna work...
There are other ways to earn money from your games, but this is one of the most awkward ones. EVERYONE WHO AGREES WITH ME RATE UP!
MysticGuthan
Dec. 27, 2010
i play the prelude all the time while i never paly this one. Boiler=win this game=fail