NeanderTosk (demo ver)

NeanderTosk (demo ver)

por fioriBR
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NeanderTosk (demo ver)

Valoración:
2.5
Lanzamiento: January 10, 2011
Última actualización: January 11, 2011
Desarrollador: fioriBR

Etiquetas para NeanderTosk (demo ver)

Descripción

Juego de aventuras ambientado en la Edad de Piedra. ¡Ayuda a Tosk a rescatar a Toskina! ¡Esperamos que te guste!

Cómo jugar

*A,D o flechas para moverse. *Z o Shift Izquierdo para aplastar enemigos pequeños. *X o Ctrl Izquierdo para golpear piedras. *Enter (Return) pausa el juego. *Mientras esté en pausa, presiona ESC para volver al menú principal.

Actualizaciones del desarrollador

Jan 10, 2011 9:31am

Updates ver 2.0

*Up arrow jumps too
*Fixed latency from swing. Easier to hit stones now.
*Plataforms slow down before change direction.
*Darts fly faster on third stage

Comentarios

0/1000
MechaPants avatar

MechaPants

Jan. 10, 2011

3
0

You should reduce the latency of the controls given that the game is all about timing. Needing to press the swing button well before a rock reaches you feels wrong because players want to feel like pressing the button *is* the action of swinging the club.

ChaoticBrain avatar

ChaoticBrain

Jan. 10, 2011

2
0

Two more things: You can do away with the vertical attack. It's only useful against small enemies, and those could just be replaced with bigger enemies. Also, moving platforms should slow to a stop before changing direction; the section in the 2nd level with a bunch of moving platforms over a bottomless gap is too difficult as it is, and making the movement more natural would help ease the difficulty.

ChaoticBrain avatar

ChaoticBrain

Jan. 10, 2011

2
0

A few things: 1) Make Up jump. 2) Make his attack range bigger. Knocking down that one gate with the background gorilla's rocks was especially difficult. 3) Make the darts in the bonus stage fly faster.

tofusoup avatar

tofusoup

Jan. 10, 2011

1
0

Not bad. I would increase the collision on the weapon so it's easier to hit the rocks back. I like the use of the mechanic though. The first level is a little but hard but not bad. I would listen to ChaoticBrain's comments on 2nd level and put more time into player controls. (3/5)

ChaoticBrain avatar

ChaoticBrain

Jan. 10, 2011

1
0

In the flying level, the regular ammo is way too weak to be effective at all, the strawberry ammo never runs out (unless you die), and the boss fight goes for way too long.