Bullet Cell
por evan999333
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Bullet Cell
Etiquetas para Bullet Cell
Descripción
¡Mi juego para la Global Game Jam hecho en solo 48 horas! ADVERTENCIA: Literalmente no tuve tiempo de balancear el juego EN ABSOLUTO. Y aún más importante, no tuve tiempo de agregar un botón de silencio para la música (¡LO SIENTO!). ¡Pronto llegará una actualización con muchas correcciones y añadidos!
Cómo jugar
Cómo jugar: Acelerar = W. Frenar = S. Ratón = Rotación (el jugador girará hacia el puntero del ratón). Tienda de evolución = Q.
Actualizaciones del desarrollador
Version 2 Update
-Fixed a bug that caused multishot and backward shot to not reset on death
-Fixed a bug that made the shield upgrade only cost 1A
-Reduced the damage of multishot and backward shot.
-Fixed a tooltip error with backward shot.
-Increased player base health to 20
-Increased player base damage to 4
-Increased enemies base health to 4
-Increased the health upgrade in the shop to now give 10 health per level.
-Increased player max health to 200
-Fixed a UI bug with the hearts in the top left not displaying correctly sometimes when upgrading
-Made new evolutions available every new level
-Started a more interactive in game tutorial
-Minor AI tweeks
-Set the max name length to 20 charecters
Comentarios
Thorock
Jan. 28, 2013
48 hours, pretty good in that amount of time.
Draco18s
Jan. 28, 2013
A bit difficult. If enemies didn't come from the bottom (so soon) or if the turn rate was faster I could enjoy it.
Try upgrading your health and speed in the evolution shop (Q) early. Each of the base upgrades at the bottom to the evolution shop cost very little early on. (I know this game needs a tutorial)
Tispers
Jan. 30, 2013
Continuation of the previous comment - Enemy speed seems inconsistent, same issue as their health, in one session they seem to be able to keep up with me easily, and in another session they dawdle behind me, both times without speed upgrades. Are the two connected? Is it intended for enemies with more hp to be slow and enemies with less hp to be fast?
I'll keep playing and see if I can make it through to wave 4. In wave 3 I seem to have troubles killing enemies and avoiding damage from the melee enemies. I generally have some power, health, shield, and speed upgrades at this point.
Different types of enemies have different speeds but those speed are static. Same for health.
Tispers
Jan. 29, 2013
A few glitches here and there. Often times when starting out I would have multishot or backshot right off the bat, whichever upgrade I had before I died the previous game.
Not too fond of the random item shop, would like to be able to pick what upgrade I want instead of hoping the one I want is in there each session.
The shooting enemies deal a little too much damage, not impossible mind you, but I feel that they could be tuned down a bit. Nice game, hope you are able to give it the tweaks it needs.
Thank you for the multishot tip. I added in the multishot and back shot very last minute and didn't add the code to reset them on death! This will be fixed in version 2. Also toning down the ranged damage for sure. As for the shop it is going to be re-randomizing the upgrades after each level. I also have a few really cool additions planed so check back sometime!
DubaiBunnies
Jun. 18, 2017
Excellent game