Access
por erferf
Access
Etiquetas para Access
Descripción
Un prototipo de juego sobre navegar espacios cotidianos. Los controles son difíciles, pero ese es el punto. Creado para LCC4725: Game Design as a Cultural Practice - Primavera 2010 @ Georgia Tech.
Cómo jugar
W/U - Pulsa para mover la rueda izquierda/derecha hacia adelante. S/J - Pulsa para ganar impulso antes de mover una rueda. X/M - Pulsa para mover la rueda izquierda/derecha hacia atrás. Para avanzar, empuja ambas ruedas en la misma dirección. Para girar, mueve solo una rueda. Si giras en la dirección equivocada, recuerda que empujar una rueda gira la silla en sentido contrario. Pulsa la posición neutral en cada rueda para ganar impulso antes de avanzar o retroceder.
Actualizaciones del desarrollador
5/4/11 – Initial release. More levels/goals to come. For the commenter noting the wonky collisions, they are fixed/better now.
Comentarios
mykexyz
May. 04, 2011
This game makes an interesting statement, but I think it needs to be a little more fun in the process. By the end, my frustration was misplaced -- It wasn't with the lack of access to places and the people; it was with not knowing what I was really doing. I had no clear goal other than getting to a randomly placed green square. Am I going to class? Am I going to knee surgery? Am I going to find a hooker?
The control scheme is interesting, however, I don't like there are only 4 directions I can go in. I feel like if the time to try and support this mindset and feel of chair control is spent, then I shouldn't just turn 90'degrees because I spin the left wheel as lightly as possible.
As a social statement, I get it. As a game though, I think maybe I'm missing it a little. Good effort all around, I think this style of game with a bit of polishing can really turn out to make a statement and be fun.
OneShadow
May. 04, 2011
Managed to get through the levels with only the w and y keys, but thank you for providing a means of speed control (I think that is what the other four forward keys were for). I believe the original intention is to get that feeling of actually pushing each wheel to move along.
And while people usually don't move into wheelchairs, If they simply moved out of the way, or stopped early, there wouldn't much of a challenge. I do agree there should be some indicator of the goal's location. Overall, it's a great concept. 5/5
honnza
May. 04, 2011
did I just apologise to a brick wall?
yettohaveone
May. 04, 2011
Intresting, unpolished concept. And I don't think normal 'everyday' people would walk into a wheelchair without trying to avoid it.
necomni
May. 09, 2011
OMG I LOVE WHEELCHAIRS