Little Green Man
por edmart3
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Little Green Man
Etiquetas para Little Green Man
Descripción
Trabajo en progreso. *ESTO ES UNA DEMO ESTO ES UNA DEMO ESTO ES UNA DEMO*. Nuestro héroe, el pequeño hombre verde, es transportado a un mundo poblado por fauna hostil, ¡ayúdalo a escapar de esta pesadilla y regresar a su planeta Greenworld!
Cómo jugar
Flechas para moverse, espacio para saltar.
Actualizaciones del desarrollador
Added new level. Allowed enemies to kill you. DO NOT JUMP ON THEM. jump over them.
Comentarios
Nata123
Jan. 11, 2014
I am also stuck in the brown-whatever-it-is...
I have no idea what you mean.
Qwaz
Jan. 11, 2014
don't really understand the objective at all. In the "2nd level" i think I found a glitch to jump into the brown whatever it is.
I'm working on adding a life system like Mario, and I have no idea what you are talking about.
Qwaz
Jan. 16, 2014
Game has improved since the last play, Once you've added in a couple more levels I'd recommend a nice mellow background music to go along with the game play. ALSO on the level with the steps the first "bad guy" is floating OVER the step and not on it. The game is definitely progressing, and I'd love to see the finished project!
Qwaz
Jan. 16, 2014
thanks nata123 you got it exactly
Nata123
Jan. 12, 2014
Qwaz and I are talking about on the second level (I think): your little green guy jumps up some steps, down the otherside, and then there's a brown tube coming down from the top that splits into two (with what looks like a tiled floor instead of grass underneath it). We've both accidentally jumped into the brown area and got stuck.
I'm not sure if I'm missing something but even when I'm not stuck in the brown part I'm not sure what the objective is. I jumped on all the little creatures on the second level, then walked off the end of the screen, and it just sends me back to the beginning of the same screen with all the creatures back in their start positions.
Ah that, I'm fixing that right now.