Dragon's Keep (desktop)
por dreganfyre
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Dragon's Keep (desktop)
Etiquetas para Dragon's Keep (desktop)
Descripción
Aquí tienes una versión de escritorio de mi participación en el concurso Mobile Games, por si alguien quiere probarlo. ¡Usa el aliento de tu poderoso dragón para defenderte de las hordas de monstruos que intentan invadir la guarida del dragón! ¡Este es mi primer juego completo! Lo hice en aproximadamente un mes usando FlashDevelop y Flixel para el concurso Mobile Flash Game. Espero poder hacer algunas mejoras pronto, que no tuve tiempo de implementar antes de la fecha límite. ¡De todos modos, espero que lo disfrutes!
Cómo jugar
A/D o flechas izquierda/derecha para moverse, dispara automáticamente. ¡Recoge maná y mejora tus defensas!
Actualizaciones del desarrollador
Update 1 (Sep 25, 2010):
Addressing the ridiculous difficulty :)
- Dragon moves faster
- Most enemies have ~20% less health
- Begin with auto-repair and more keep health
Update 2 (Sep 26, 2010):
- Buffed Ice, Bolt and Light attacks
- Made ice multi-shot active from level 1
- Added 5 more waves
Comentarios
Mykhal
Sep. 25, 2010
Doesn't seem like there is really any choice of the skills you pick at the beginning of the game since if you don't pick them you will not be able to beat the later waves. All the monsters have just a little too much health.
alpharanger
Jun. 14, 2012
when i loaded the auto save, helpers 1 and 4 dissapeared, can you fix that bug?
brainisdead
Sep. 28, 2010
fix the "helpers", their AI is nonexistant and their fields of fire are worse than useless. they should NOT cross over each other, each one should patrol 1/4 of the keep freeing you up to concentrate on the heavier targets.
bruzag
Sep. 27, 2010
it's pretty easy now, a little to much so if you ask me.
I went with the mana upgrade early in game, leading to an abundancy of mana later on. While the increased mana feature is a very cool one, its pratty hard to balance as well...
I liked it nevertheless, decent game!
Irasfel
Sep. 25, 2010
Thanks Dregan btw for actually reading and working on things, it's a nice change from the "WHAT?! My game is perfect, worm!" crowd heh.