Pathfinding
por Dmenco_Studio
Pathfinding
Etiquetas para Pathfinding
Descripción
Defiéndete de la invasión alienígena. Usa la estrategia de mover los puntos de ruta para indicar el recorrido de tus enemigos. Los enemigos siempre caminan del punto de mayor recorrido al menor.
Cómo jugar
[Escape] pausa / reanuda / reinicia / Menú. [Clic derecho] cancela la compra de torres. [Clic izquierdo] Selecciona el camino. (Con el camino seleccionado), [Clic izquierdo] de nuevo para moverlo. [Consejos adicionales]. 1 – Tus monedas se acumulan de una etapa a otra. 2 – Si encuentras una fase muy difícil, puedes reiniciar el juego y guardar monedas para gastarlas en la fase que te resulta difícil. Gracias por jugar.
Actualizaciones del desarrollador
Updates
> Fixed game resolution.
> We corrected the tutorial information string.
> Better configuration of waypoints.
When you try to move the point to the maximum allowable distance, the process is not restarted if the mouse exceeds the allowed limit, the point now follows the direction of the mouse, keeping its maximum limit allowed.
We are happy to know that the Kongregate community are friendly contributing to the growth of the games.
Thank you all for the opinions.
Comentarios
basement_dweller
Mar. 03, 2019
I like it, but moving the beacon is ARRRGHHHH! Just let me move it however I want without the stupid ring and charge me accordingly instead. It just gets tedious trying to max out the movement and having to restart the process if you move outside the ring. Not fun at all after a while and the reason I stopped playing once it got interesting - too tedious to make all those moves to set up the map.
Thank you for your comment. The idea is to move the waypoints strategically to set the path of your enemies, finding a way to defeat them. We want to present unique experiences for each person, discovering different ways of moving from one level to another. "The best way to move around in these two towers? Or go to the other tower, where will you be away from my main robot?" It is this kind of thinking that we want to arouse in the players. For this, we think that it is necessary to limit the movement of the waypoints using the ring to say that the cost of movement is worth only that size. Being annoying when trying to maximize movement and having to restart the process if you let the size of the ring, we will fix and consider that their opinion was very valuable to our team, let us work to improve the behavior of the ring. Let's remember that it was you who opened the eyes of our team for this improvement in the game!
petesahooligan
Mar. 03, 2019
The cash flow seems too restricting. I see where you've found your game balance but maybe you could be a bit less stingy with the gold and let players try some different ways to be successful.
Wow petesahooligan, set up the map is the main mechanics of the game, we are happy to know that you noticed the way we found to balance it by limiting the size of the waypoints movement. About gold, we have decided that you are correct! Let's work so that waypoints in motion and shopping towers become more accessible, so there are more ways to succeed at each level, as you have quoted. Really the idea is to find different ways to defeat enemies. We want unique experiences for each person, discovering different ways to move from one level to another. Your feedback is of great value to our team. We look forward to hearing more about your opinion. Thank you!
ArmigerGameDev
Mar. 02, 2019
Jogo muito bom e desafiante! Vlw.
alicia987
Mar. 05, 2019
Game has a different mechanics.
Level 7 was complicated, but it was cool.
Dmenco_Studio
Mar. 02, 2019
Updates coming soon.