Idle Dungeon
por dix1mm
Idle Dungeon
Etiquetas para Idle Dungeon
Descripción
Es mi primer juego y espero que lo disfrutes. El objetivo es derrotar monstruos cada vez más difíciles. En los primeros niveles puedes usar el ataque de clic para matarlos, puedes seguir usándolo pero será menos efectivo. Cuando derrotes a otro monstruo, puedes usar las flechas para aumentar el nivel del monstruo o de la mazmorra. El golpe crítico se multiplica con el multiataque. La armadura se calcula después de la defensa y el bloqueo. Las mejoras se desbloquean cada 5 niveles hasta el 65.
Cómo jugar
Derrota monstruos para ganar experiencia y oro. Usa la experiencia para comprar bonificaciones de estadísticas, usa el oro para comprar multiplicadores de estadísticas. Usa las flechas para cambiar el nivel de monstruo/mazmorra.
Actualizaciones del desarrollador
Added new skill “Power Click” for high levels (increase click dmg for % of idle dmg). If skill active, every click cost mana. Clicks now use “Deadly Strike” and “Quick Strike” skills. There is no cap on new skill, but be careful – mana cost grows very quickly (1.6 mult). You can’t upgrade “Power Click” if max mana < next lvl skill mana cost.
Comentarios
rikiz
Apr. 05, 2015
I just love how new things pop up after a while. When i though nothing new can show up, you surprise me with Masteries. :) Keep a good work, polish this game, since it looks very promissing. :)
Go4theQ
Apr. 18, 2015
I Like the game so far but I still am in need of a late game :D I'm at level 109 and leveling gets soooo slow and progressing does take so long ~.~ I'm aching for a reset or another aspect of the game.
Keep up the good work :)
P5ych0k1ll
Apr. 04, 2015
You killed off click damage very early.
rikiz
Apr. 05, 2015
To the guy talking about dodge. I party agree with you. Also other stuff looks useless too, for example Mp. I have 8.12k, it doesn't get down lower than 8k and i have regen of 150. And i still can upgrade it much further. So looks like it needs ether more magic or other kind of balancing so it would become more usefull. Late game is a bit more boring. So something "new" appearing would be really nice. And yes, make game not so predictable. :) Add more stuff to weapons and armors, for example better add new items to buy, but make them enchantable, upgradable, add different stats on them with gems maybe which would drop from rare unique monsters who has 1% appear rate or something like that. Maybe for masteries add different field called "training" and make that place to increase masteries somehow, with extra activities. Character window is a bit messy until you don't get used to it. So maybe separate numbers and names. Thats all my insight so far (reached 7 lvl dungeon).
xwintx
Apr. 04, 2015
Wow, 1k gold for a club. Wonder what it made of