Timeless

Timeless

por deleongames
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Timeless

Valoración:
2.8
Lanzamiento: March 20, 2008
Última actualización: March 21, 2008
Desarrollador: deleongames

Etiquetas para Timeless

Descripción

Es Super Breakout, al estilo Atari 2600 de 1977 (Modo de juego 3, también conocido como “Dobles”), excepto que puedes controlar y revertir el “tiempo de la bola” mientras juegas.

Cómo jugar

¡Destruye todos los ladrillos lo más rápido posible! Ratón izquierda/derecha para controlar las paletas, ratón arriba/abajo para controlar el tiempo. Haz clic para comenzar. (Ver las puntuaciones altas a través del sitio de Kongregate ya no las mostrará como “9999-[el tiempo]”, ya que descubrí cómo usar Min Stat. ¡Disculpa si esto afecta tu posición en la tabla de puntuaciones! No creo tener acceso para actualizar los valores antiguos en esa tabla.)

Comentarios

0/1000
sentenced4125 avatar

sentenced4125

Mar. 23, 2008

4
0

Easy to clear bricks out fast when you just keep chaning the direction of the ball to knock bricks out. I didn't even use the paddle for 95% of the game.

b0w5er avatar

b0w5er

Oct. 28, 2009

3
0

There needs to be more games with time control like this

deleongames avatar

deleongames

Mar. 27, 2008

2
0

Thanks for the comments!

RoninTenkai and Juze - what you are referring to are not bugs, they are the original collision rules as they behave from the Atari 2600 game, Super Breakout, skipping/diagonal/directional anomalies and all. :)

RoninTenkai avatar

RoninTenkai

Mar. 23, 2008

0
0

Nice concept, with the ability to reverse and fast forward. There are some bugs which a few have already pointed out like going through a tile. Overall a pretty neat game.

deleongames avatar

deleongames

Mar. 22, 2008

0
0

Both of the points you brought up are responded to in earlier posts, but I think they're now buried on another page. To reiterate:

"Clocks are a bit too round for that though."

Everything that wasn't in the 2600 game (text, clocks) is deliberately not styled to look like it was. And vice versa.
:)

"Kinda buggy detection of a hit"

Not a bug. The collision detection is designed to emulate the TIA single-line buffer sprite collision system, which from time to time exhibits these same anomolies. If you're referring to when it goes through several bricks at once, that's part of the design for Super Breakout, and has to do with a sign flag that flips on the ball after hitting the back wall, until it next touches the paddle.

Thanks for the feedback!