Timeless
por deleongames
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Timeless
Etiquetas para Timeless
Descripción
Es Super Breakout, al estilo Atari 2600 de 1977 (Modo de juego 3, también conocido como “Dobles”), excepto que puedes controlar y revertir el “tiempo de la bola” mientras juegas.
Cómo jugar
¡Destruye todos los ladrillos lo más rápido posible! Ratón izquierda/derecha para controlar las paletas, ratón arriba/abajo para controlar el tiempo. Haz clic para comenzar. (Ver las puntuaciones altas a través del sitio de Kongregate ya no las mostrará como “9999-[el tiempo]”, ya que descubrí cómo usar Min Stat. ¡Disculpa si esto afecta tu posición en la tabla de puntuaciones! No creo tener acceso para actualizar los valores antiguos en esa tabla.)
Comentarios
sentenced4125
Mar. 23, 2008
Easy to clear bricks out fast when you just keep chaning the direction of the ball to knock bricks out. I didn't even use the paddle for 95% of the game.
b0w5er
Oct. 28, 2009
There needs to be more games with time control like this
deleongames
Mar. 27, 2008
Thanks for the comments!
RoninTenkai and Juze - what you are referring to are not bugs, they are the original collision rules as they behave from the Atari 2600 game, Super Breakout, skipping/diagonal/directional anomalies and all. :)
RoninTenkai
Mar. 23, 2008
Nice concept, with the ability to reverse and fast forward. There are some bugs which a few have already pointed out like going through a tile. Overall a pretty neat game.
deleongames
Mar. 22, 2008
Both of the points you brought up are responded to in earlier posts, but I think they're now buried on another page. To reiterate:
"Clocks are a bit too round for that though."
Everything that wasn't in the 2600 game (text, clocks) is deliberately not styled to look like it was. And vice versa.
:)
"Kinda buggy detection of a hit"
Not a bug. The collision detection is designed to emulate the TIA single-line buffer sprite collision system, which from time to time exhibits these same anomolies. If you're referring to when it goes through several bricks at once, that's part of the design for Super Breakout, and has to do with a sign flag that flips on the ball after hitting the back wall, until it next touches the paddle.
Thanks for the feedback!