Pixel Defender

Pixel Defender

por DanElectro
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Pixel Defender

Valoración:
3.3
Lanzamiento: December 04, 2013
Última actualización: December 17, 2013
Desarrollador: DanElectro

Etiquetas para Pixel Defender

Descripción

¡Juego de defensa de torres con combos! Coloca torres como piezas de rompecabezas y obtén nuevas habilidades interesantes.

Cómo jugar

Teclas rápidas: 1-6 para colocar torres, S para vender y U para mejorar torres seleccionadas, Esc para cancelar. Haz combos colocando torres juntas. Todas las combinaciones tienen una torre "Principal" (la primera listada en el combo). Las demás torres del combo deben estar tocando la torre principal y todas deben estar completamente mejoradas. La pared exterior de la torre no cuenta para enlazar. Por ejemplo: si dibujas un cuadrado alrededor de la torre, para que otra torre se enlace, debe estar tocando la torre dentro de ese cuadrado.

Actualizaciones del desarrollador

Dec 17, 2013 5:27pm

Added sandbox mode. Start at wave 50 with lots of cash and you can’t lose! Now you can test combos and layouts at your leisure.

Comentarios

0/1000
SupMaCracka avatar

SupMaCracka

Jan. 18, 2014

11
0

great game... innovative combo system, challenging... would be nice to have some stats on the towers to see which ones are worth using

DanElectro avatar

DanElectro

Dec. 11, 2013

7
0

I uploaded a new version. I think "Ghost towers" should be fixed, if you get one please send me a screen shot (It's hard to track down edge cases). Also a few lag fixes so it should be at least a bit better at the higher levels. And a few balance tweaks, nothing major.

Adonalsium avatar

Adonalsium

Dec. 11, 2013

5
0

I have a few questions regarding the special effects. 1: Is poison damage dealt as a percentage of the enemy health? 2: Do the laser burst and shrapnel projectiles deal the same damage at the tower that produced them, or is it static? 3: Do explosive effects deal more damage to larger targets or strike multiple targets if in range?

Thanks

DanElectro
DanElectro Desarrollador

Poison does scale with health (to a minor degree), this keeps it from being completely useless in the later levels. Burst and Shrapnel are the same damage as the tower. Explosions are static damage, and hit everything in range.

GSarahC avatar

GSarahC

Dec. 09, 2013

13
1

Is it possible to skip the early-game chattiness once it becomes more distracting than entertaining?

DanElectro
DanElectro Desarrollador

I'll see what I can do.

Karakikoukalas avatar

Karakikoukalas

Dec. 17, 2013

4
0

Nice game, but a bit frustrating to have to spend so much time on easy lvls and getting pawned once it gets harder