Furry Robots Attack!
por choephix
Furry Robots Attack!
Etiquetas para Furry Robots Attack!
Descripción
Versión renovada de un clásico juego BSD llamado *"Robots"*. ¿Hasta dónde puedes llegar antes de que te atrapen?
Cómo jugar
Muévete con las teclas numéricas del teclado (o QWE-ASD-ZXC), [0] ([Shift]) para usar "teletransporte seguro". Cada nivel comienza contigo en el centro del escenario y bolas robóticas peludas colocadas aleatoriamente a tu alrededor. Cada turno puedes moverte un paso en 9 direcciones (incluyendo diagonales y quedarte quieto), luego todos los bots se mueven un paso hacia ti. Dos robots en el mismo lugar explotan, destruyéndose y dejando un agujero en el suelo. Otros bots que caen en un agujero también se destruyen. Otras acciones: . [+] o [Ctrl]: Teletransporte, . [0] o [Shift]: "Teletransporte seguro" (evita chocar con un bot, consume Concentración), . [Enter]: Quedarse (pierdes todos tus turnos, ganas Concentración por cada bot destruido). Haz que todos los bots del nivel se destruyan entre sí o solos para avanzar al siguiente nivel. Nota: Se puede jugar con el ratón (aparece un teclado virtual al hacer clic)
Comentarios
Ityy
Oct. 27, 2011
k this game is hard :D
:D Gets a bit easier in a bit. I'm pretty sure that's what made the original so addicting so I hoped not to lose that. :]
micropathe
Oct. 27, 2011
WASD controls s...
all the planet don't use the same keyboard!!
hi, it's actually an 8 directional game so the buttons are all nine letters on the left side of you kboard (QWEASDZXC). Or if it's easier for you - the numpad. Or the mouse (opens a virtual keypad).
Chubawuba
Oct. 27, 2011
Didn't the tutorial say something about safe teleporting? If so, why does a safe port typically send me directly onto a furry?
safe teleports take from your "focus" points. After this they are just teleports. Much of the point is to find/create for yourself a position where if you'd just stand still and never move all the robots would die. Once you find that just hit "Enter" and all robots will rush to you. Each one that dies this way gives you said "focus" points. You should pretty much strive to do that every level so you have enough safe-teleports (focus) for the next one. Sounds complex but this is actually pretty much it.
aefields
Jul. 03, 2013
simple, yet fun!
Almafeta
Nov. 03, 2011
Two problems: First, going into a wall acts as a no-op, even if that would kill you. Second, there's nowhere you can click in the game that doesn't cause some sort of change... which means if you alt-tab away, you can't put the focus back in the game without breaking something.