Analog — An experiment in game creation

Analog — An experiment in game creation

por Chasetastic
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Analog — An experiment in game creation

Valoración:
2.4
Lanzamiento: July 23, 2009
Última actualización: July 23, 2009
Desarrollador: Chasetastic

Etiquetas para Analog — An experiment in game creation

Descripción

PLEASE READ BEFORE COMMENTING.

— An experiment? What? —
I started to build Analog but couldn't seem to get enough motivation to continue on. So I said to myself, "Chase, why don't you let everyone else help you out?"

While I'm building it, I'm going to be uploading a new version of the game after I work on it to Kongregate, and your job is to comment and share opinions, ideas, and problems. Even help me shift the storyline if it's not working out. While I have a vision, ideas and concepts can always be made better or changed. I'm looking to build a very polished game that doesn't feel unfinished or half-done.

The experiment is how the game is affected when you, the consumer, is watching and commenting on a developer go through the process of creation.

Read below to learn more about the game itself:

— Style/Genre —
Point and click/drama

— Kind of like —
The Submachine series. One of my favorite series on any platform or medium.

— Plot —
Welcome to Analog.

In 2014, everything is digital, and no longer is there even a hint of anything analog; but a man who is moving out of his apartment uses past technology and unexpectedly discovers a horrifying secret.

(More info coming soon.)

Cómo jugar

Hover or click to find out more information about and object or to explore.

Actualizaciones del desarrollador

Jul 20, 2009 10:57am

*New as of 07.23.09*
• New tabs (how are they?)
• 20 px of padding around the frame

*What to do in this version*
• Try out lighting in apartment. Notice that the lamp tells other objects' shadows to toggle when light is turned off/on.
• Test out navigation in hallway. How are the tabs working? Did you notice them and know what to do with them?

*What I'm working on now*
• More detail in hallway
• Letter on box
• Keeping light state in apartment when leaving
• Building plot and working on storyline
• Better door sound
• Better feedback when nav tab is clicked
• Preloader

*I need your input on*
• ...how the letter should work. Hover to read? Click to read? _As suggested, click to read, it is!_
• ...the tab/navigation design (hallway). Would the keyboard arrows work better for an uncluttered design? Or a combination? Or just keep the tabs?

Comentarios

0/1000
Pokelover727 avatar

Pokelover727

Nov. 03, 2009

3
0

You should have the player click on the letter, Have the letter zoom in, saying that the world is going to end blah blah blah, and that he must find the world's last remaining analog clock and Destroy the clock before it reaches midnight on New Years. The Character The finds some map/ to do list (kinda like instructions) And first he has to go to the town square. when he goes out in the hallway he heres a morse code tap "· · · — — — · · ·" (Morse Code for SOS). The character is then tempted to find out where the noise is coming from before going down in the lobby. He finds a locked door(a closet), but he can't open it. You then have to go to the apartment and you go back to the box. You find a swiss army pocket knife that you so happenly missed. You go back, and you use the knife on the door. inside the closet is a old timer who may be of some help. he knows a lot of the history about what this is about. Hope you can use my idea!!

haradyl avatar

haradyl

Apr. 04, 2010

1
0

adding to pokelover
He should climb up a set of stairs into an attic and looking out see big ben

Chasetastic avatar

Chasetastic

Mar. 13, 2010

1
0

I have a new version with the letter, but I'm working on the design of the letter right now to make sure it's readable yet stylized. I'll be using this design in the game more than once so I want to make sure it's set.

username6 avatar

username6

Nov. 25, 2009

1
0

Input: I think that you should keep the tabs and click the letter to read it.

Chasetastic avatar

Chasetastic

Nov. 14, 2009

1
0

@Pokelover727 Not exactly the plot I was going for, but thanks for your idea!

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