Dr. DNA

Dr. DNA

por celticconundrum
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Dr. DNA

Valoración:
3.1
Lanzamiento: February 13, 2011
Última actualización: February 15, 2011
Desarrollador: celticconundrum

Etiquetas para Dr. DNA

Descripción

El Dr. DNA está atrapado en el laboratorio con los animales escapados en los que experimentó. ¡Su jefe no lo dejará salir hasta que pruebe el nuevo químico de empalme de ADN en tantos animales como sea posible! Comenzamos este juego a principios de enero y aprovechamos la animación intuitiva y flexible de Unity, partículas y sistemas de GUI para hacer un juego atractivo en muy poco tiempo. Vamos a seguir trabajando en el juego y agregar lo siguiente: - Peleas contra jefes. - Disparos alternativos para ambas armas. - Más animales y combinaciones. - Reemplazar todo 2D por objetos 3D (como menús). - Nuevos potenciadores. - Cámara más dinámica. - Más etapas y retos extra. - Mejoras en colisiones. - Mejor música y sonido. ¡Visita http://gerrymandergames.blogspot.com/ para seguir nuestro progreso y dar tu opinión sobre arte e ideas!

Cómo jugar

¡Combina animales para conseguir más puntos! W, A, S, D - Mueve al Dr. Ratón - Apuntar. Clic izquierdo - Disparar pistola aturdidora. Clic izquierdo - Atrapar criaturas aturdidas. Clic derecho - Mover criatura aturdida. Barra espaciadora - Bomba de ADN para mezclar criaturas. Esc. - Pausa. Tab - Silenciar sonido

Actualizaciones del desarrollador

Feb 12, 2011 1:36pm

- New Tutorial

Comentarios

0/1000
VeissWynd avatar

VeissWynd

Mar. 12, 2011

8
0

@tomatoman - The game was advertised among many friends, and with a bit of networking, the creator managed to lure in many of us who would appreciate this game.
Join dates are near or after the game was posted cause to vote, we had to make an account on kongregate.

VeissWynd avatar

VeissWynd

Feb. 14, 2011

14
1

Hahah awesome end result! And in only a couple of weeks, Congratulations! I actually find the aiming more fun this way rather than if it were easier - in response to what someone else says. Just getting my opinion out there. Any bit easier and it would be too easy. I like anticipating the movement of the animals. If anything, I wish some of the animals wouldn't keep so still for so long after spawning. I feel there were too many of those to my taste. Maybe add difficulty settings? =D Make the hardest setting crazy, rabies-ridden or something...for fun. - and make that a part of the achievements.
Can't wait to play any of the updates mentioned!

TrevorPriceWolf avatar

TrevorPriceWolf

Feb. 16, 2011

11
1

Glad to see you finish it i remember it when it was just a baby...

celticconundrum avatar

celticconundrum

Feb. 14, 2011

11
1

Thanks DoubleWare! Actually we only had to worry about 6 characters because we developed an animation system that allowed us to swap out the top and bottom halves at the click of a button. And the Evil Dr. was just a texture swap. But yes, we were real busy! And thank you to everybody else who played and enjoyed the game. We had a blast making it even though it was stressful in such a short time period.

Erado7 avatar

Erado7

Apr. 21, 2011

3
0

I think you should add more creatures, or add a new feature: When a creature is stunned and there is not a creature close enough to mix the two, and you still throw a bomb, it causes the creature to mutate.