The Space Game: Missions

The Space Game: Missions

por CasualCollective
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The Space Game: Missions

Valoración:
4.1
Lanzamiento: July 21, 2009
Última actualización: June 13, 2012
Desarrollador: CasualCollective

Etiquetas para The Space Game: Missions

Descripción

La secuela de 'The Space Game' con 21 nuevas misiones y 4 niveles de dificultad. Repara estaciones espaciales, defiende naves de salto, extrae mega asteroides y destruye nuevas naves enemigas súper poderosas en este juego lleno de acción.

Cómo jugar

** Completa los niveles de tutorial ** Eso es todo :)

Comentarios

0/1000
naniris avatar

naniris

Mar. 02, 2011

2571
68

I'm trying to figure out the motives of the pirates. They're not stealing anything, yet they risk their lives to just blow up some mining equipment. I honestly think they're more like extremist environmentalist. Like PETA but for asteroids.

PoolBoy87 avatar

PoolBoy87

Nov. 08, 2010

1721
63

Man...this is a pretty sweet game...but it's missing one highly annoying thing...TARGETING!

It's kinda super irritating to watch a swarm of missiles go towards a group of yellow ringers instead of motherships. Would have been nice if you could tell a weapon or groups of weapons to target a specific wave.

BEARUK avatar

BEARUK

Nov. 04, 2011

664
29

In the 'super mothership' missions I have a slightly different approach. I build lots of energy relays in front of my base. The super mothership spends it's time destroying the energy relays instead of targeting 'useful' base units, giving your weapons time to attack the ship.

Orakio avatar

Orakio

Sep. 25, 2010

1023
47

So I've been messing around and replaying the game to get all reds again after losing my save. And I've found that it's really quite possible to just build a stationary base and beat the final mission. No tricks, no fancy designs, no hectic rebuilding, no long drawn-out plans. Just a well balanced base that you can sit back and watch as it owns.

You need a dozen or so fully upgraded missiles (to destroy the super ships), around 6-10 fully upgraded pulsers (to destroy enemy fighters as well as super ship missiles), 6-10 upgraded solar stations and a couple upgraded energy stores so your pulsers don't stop firing. Keep a solar station or pulser at the front as they have he most health. I had 10 repairers, and that was more than enough to prevent the super ship beam from killing any solar stations or pulsers.

Toward the end you can sell off a little if you need to, for missile funds.

nerad137 avatar

nerad137

Dec. 23, 2011

316
17

I agree with all the comments that this needs a target priority function.

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