Pestilence Z

Pestilence Z

por bpointstudios
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Pestilence Z

Valoración:
3.8
Lanzamiento: March 13, 2011
Última actualización: March 14, 2011
Desarrollador: bpointstudios

Etiquetas para Pestilence Z

Descripción

Pestilence Z is a zombie survival turn-based RPG with hours of gameplay and content.
This includes 3 playable characters with 3 specialization trees each, 5 unique enemy AI zombie types with 9 full zombie animation sets, 60 detailed and immersive maps, including 8 secret maps, compiled from a set of 600+ unique tiles, 100s of searchable items and over 602 possible different equipable items. Pestilence Z features a deep, engaging combat system to battle through the zombie mobs as you fight for survival. This is the first episode of the series of three and includes 5 missions. Pestilence Z also features several minutes of cinematic animation and an original sound track to drive the compelling story of the outbreak's origin.

FAQ

¿Qué es Pestilence Z?
Pestilence Z es un juego idle clicker desarrollado por BPoint Studios donde asumes el papel de la Parca propagando enfermedades para eliminar a la humanidad.

¿Cómo se juega Pestilence Z?
En Pestilence Z, haces clic para propagar enfermedades por el mundo, recolectas almas y compras mejoras para aumentar tu poder de pestilencia en un juego incremental idle.

¿Cuáles son los principales sistemas de progresión en Pestilence Z?
Los sistemas de progresión principales en Pestilence Z incluyen desbloquear y mejorar diferentes tipos de plagas, comprar ayudantes automáticos y recolectar almas para potenciar tu eficiencia de propagación.

¿Pestilence Z tiene progreso offline?
Sí, Pestilence Z admite progreso offline, permitiéndote acumular recursos y seguir avanzando incluso cuando no estás jugando activamente.

¿En qué plataforma se puede jugar Pestilence Z?
Pestilence Z es un juego idle clicker para navegador disponible en Kongregate.

Actualizaciones del desarrollador

Mar 13, 2011 8:44pm

Dev Update:
Regarding Zombie Movement: We chose a common gameplay mechanic of: Player moves 2 spaces with wall collision, enemies move 1 space without wall collision. This is to make the zombies more aggressive and the gameplay more engaging. We DID test a version where the zombies used pathfinding and it did not test well in our beta phase. Due to the mixed response of this mechanic, we will look into a different movement mechanic for the zombies all together in future sequels. Thank you for your great responses! Hope you enjoy the game!

Michael – Break Point Studios

Comentarios

0/1000
Keac avatar

Keac

Mar. 14, 2011

1147
39

*searches through toilet* Oh a Ak47! *searches again* Flare gun? *searches again* Bike Helmet!?!? :O

Xene avatar

Xene

Oct. 27, 2012

153
4

Ive allways wondered why people in movies allways die/lose to slow moving stupid zombies, but now i know... they wallhack

michaelberean avatar

michaelberean

Mar. 16, 2011

536
22

I find it hard to rate this game. I give it a 5/5 for me personally but I cannot recommend it unreservedly to someone who has never before enjoyed a turn-based rpg (like Fallout 1 or Planescape Torment). With a bit of polish it will appeal to more people.

The controls work for me but there is room for improvement. Let us toggle off the tutorial bubbles. Dock the menu on the edge. Let us mouse click to move/interact. Some people just don’t like hotkeys.

Personally I like the way the zombies move; it adds strategy to the world map. It would be better if zombies always started at least as far from you in the battle map as they were when you engaged on the world map.

And if I were really going to dream I'd ask for a strong sense of irreverent humor and a dash of character development. A half-crazy monologue, some useless items and earning crazy titles might do it.

xX_Player99_Xx avatar

xX_Player99_Xx

Dec. 25, 2011

271
13

This+Rebuild 2+Last Stand:UC= Zombie PWNAGE!!! (If only we had a game like that...)

Joesyuh avatar

Joesyuh

Mar. 14, 2011

886
56

Very annoying that the tooltips stay up for so long... they really get in the way of ... you know trying to play the game.