CONGO
por boardshockgames
CONGO
Etiquetas para CONGO
Descripción
Congo es un juego de estrategia abstracta de dominio de áreas. Domina sus mecánicas simples pero poderosas para superar a tus rivales. Coloca tus piezas para reclamar el terreno y bloquear la expansión de tus oponentes. La única regla es no colocar piezas junto a otras piezas. ¡Haz la mayor cantidad de puntos en cada una de las cuatro rondas para ser el ganador! Juega contra rivales en internet o desafía a tus amigos en el modo sin conexión. _El modo online solo está disponible en Chrome o Firefox._
Cómo jugar
En tu turno haz clic en un punto vacío para colocar una pieza en juego. No puedes colocar una pieza junto a las piezas de tu rival. Cada vez que un jugador es eliminado, recibes tantos puntos como el número de piezas que ese jugador no haya usado. Juega las cuatro rondas y consigue la mayor puntuación al final.
Comentarios
beardmaster
Oct. 14, 2015
Really fun, simple. Needs a return to menu button, I missed the how to play and had to reload. Needs to be more complex, gets too easy vs the AI - or needs better matchmaking.
doctorkc
Nov. 01, 2015
game kept disconnecting not even geting to play a full match 1/5 till fixed smart games like these should be developed enough to not rash like this!
natknell1
Dec. 18, 2017
How does the scoring work?
someone7070
Nov. 16, 2015
Seems like a fun game, but it often won't let me click on tiles I know I can click on. 3 stars for the bugginess.
Phlegmy
Oct. 11, 2015
Agreed. Fun simple game. As stated by Kactus, AI should have more intelligent options, but that can come in future updates. The problem of course is granularity of AI as I imagine this game is relatively easily 'solved', particularly after the first round of picks are done and options for computer to evaluate are fewer. Overall a nice basic (and fast game). As a meta feature I prefer in games, either start the game with no audio and require opt-in, or remember if people select mute/no audio, as having games start directly with sound is something many players don't like.
Thank you! You are right with AI, we will mesh with different degrees of ramdomless and strategy to get improved bots. We'll take a look into a "mute remembering" funtion too. Thanks a lot.