Idle God
por belgarionriva
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Idle God
Etiquetas para Idle God
Descripción
Únete a la Organización en una misión de un billón de años mientras buscan el origen del universo.
Cómo jugar
Haz clic en el botón central para destruirlo. Usa los restos para comprar mejoras. CONSEJOS: Mantén bajo el costo de oro excavando minerales cuando sea posible. Cada oro costará más así al principio, pero a la larga será más beneficioso. Cuando llegues al último nivel de arma (multiverso) e intentes comprar la siguiente arma, tu arma volverá a ser una cuchara, y tendrás estadísticas bajas mientras tu cuchara esté en +0, +1, +2, y el costo para mejorar será exorbitante (millones). Ahorra millones de restos antes de intentar la mejora, de lo contrario tendrás problemas para avanzar. Eventualmente, tu nueva arma +8, +9, +10 será más fuerte que tu viejo multiverso. Correcciones de errores: -Las mejoras de armas funcionan. -Error de pantalla mutante corregido, la historia puede continuar. -Sistema de probabilidad eliminado. -Al ir a la tienda, gastar todo tu dinero y volver, antes podías regresar al área anterior y ganar restos/seg fácilmente, esto se ha corregido. -Hubo quejas sobre la redundancia de excavar minerales, así que incluí un botón de “refinar 100 de oro a precio fijo”. Así, excavar minerales solo es necesario al principio. SPOILER. Nadie parece captar la referencia, pero Tomás de Aquino (1225 – 1274) ideó el concepto de entropía.
Actualizaciones del desarrollador
Idle God 2 has been released!
Find out the truth about the origin of the universe!
http://www.kongregate.com/games/belgarionriva/idle-god-2
Comentarios
mattman62
Feb. 24, 2014
This game escalated very very quickly.
Yeah... I just re-read the story... So weird. Can't believe I wrote that. >_> Also the balance is so bad... wow.
ace121
Dec. 17, 2013
Nothing like destroying the human race with a wooden spoon
LordAziDahaka
Dec. 16, 2013
use the dig materials i did some math may be a bit off but to get 50 gold using dig materials constantally to keep the price as low as possible works out to be about 1/10 the price of just buying gold and letting the price increase
the refine 100 gold costs about 6000 scraps less that the dig method so save up and just use refne 100 gold for the cheapest option to getting gold
to the developer
this could be more balanced by making te refine 100 goldncrease the dig /buy price as well as its own price by a pecentage of 20000 which can then be lowered back to 20000 by using dig materials
The reason I put that button there and leaved it at a fixed price, was because people were complaining that they constantly had to keep alternating between digging minerals and buying gold, so I just put a "buy 100 gold for fixed price" button. I guess I could raise the price, then have a single mineral dig bring it back down to the initial cost. I'm working on a second game now that I have more experience with AS3. I intend to have at least four different material types, 5 different shops, items, a much longer and diversified game and a continuation to the story. Thank you for playing! I hope you enjoy it! =)
kronokiller01
Dec. 14, 2013
what is weapon rebirths? I think my score might be bugged
The amount of times your weapon lvled up, looping to spoon counts as +1 as well. Just checked your score, seems fine. It just means you leveled your weapon 115 times. Since there are 11 weapons and 10 grades for all of them, you reach lvl 110 just by reaching all the weapons once. If you looped back to spoon, then you're higher than "weapon rebirth 110".
BobGrant
Dec. 12, 2013
First: I bought the next weapon (shovel) when i had a +10 spoon and about 5100 scraps - i got the shovel, but then i had around negative 4000 scraps.
Second: I'm really interested in the story, but I seem to be missing bits if i let it idle! How can i re-read what i missed?
The screen you are on is tied to the scraps algorithm... I cannot add a back button because the way I programmed it will force the system on the next screen if you have more scraps than the required threshold. When you finish the game, the game resets with a much higher scrap requirement to move from screen to screen. You can see the bits you missed this way. I will try to find a more convenient solution.