Espace
por appumpkin
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Espace
Etiquetas para Espace
Descripción
Únete a la aventura en Espace: un juego de rompecabezas/arcade 3D que te llevará a un mundo de ciencia ficción donde las reglas de la gravedad no se aplican. Avanza por 20 niveles que puedes moldear a tu gusto. Tu único objetivo es avanzar. ¿Pero hacia dónde es adelante? Este es nuestro primer juego hecho principalmente para la plataforma android/iOS. Cualquier comentario es bienvenido. Si te gusta (o no) nuestro juego, háznoslo saber. Facebook: https://www.facebook.com/pages/Appumpkin/574690849338536.
Cómo jugar
WSAD - rotar baldosas. Flechas - movimiento. F - rotar cámara. Esc/Barra espaciadora - saltar vista previa del nivel. Icono de cámara - alternar cámara libre. Los controles se explican más en el tutorial.
Comentarios
xX_SwagBoss_Xx
Sep. 02, 2016
''''''''wtf!
fart poop lol lol lol lol
edderiofer
May. 12, 2015
Currently on level 9. The first half of the level is fine, but the fact that you can die from the back of a bullet makes this section particularly annoying. http://i.imgur.com/UwdnfJZ.png
There may have been a few other points of frustration in the game.
Another important feature-to-be-added should be the ability to move while the camera is at any angle. This will require a bit of trickery with directions and so on.
EDIT: Ragequitting on level 14. I am NOT navigating a deathtrap of moving lasers requiring extremely precise timing in what is probably going to be marketed as a puzzle game.
Well, classification of this game as puzzle game was difficult choice. According to your advice some other levels need to be reworked (last 6 levels :D). Ability to move at any camera angle is quite tricky, we are working on this. Thank you for your comments, it helped us a lot.
edderiofer
May. 12, 2015
In the tutorial level, there is no information that the lasers will kill you, or that those even are lasers. I thought they were the goal and ran into them. If anything, put them nearer the start so that that long winding road serves some purpose, and so that when people die, they don't have to play the whole level again. Or you could just add checkpoints to each level, or the option to undo a move after death.
Furthermore, in Chrome, the game doesn't take up the full space allotted on the page.
Thank you for your feedback, we will try to improve the tutorial. We are working on Chrome version as Chrome does not support Unity Player any more. Did you play next levels or the tutorial was too annoying ?