Spacious

Spacious

por andrecastel
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Spacious

Valoración:
2.4
Lanzamiento: February 03, 2014
Última actualización: March 07, 2014
Desarrollador: andrecastel

Etiquetas para Spacious

Descripción

En Spacious exploras un nuevo planeta en busca de un nuevo reactor para tu nave averiada y cristales de energía. Descubre secretos y usa tus habilidades para sobrevivir.

Cómo jugar

A/D - Moverse. W - Crear generador (requiere un cristal). S - Bomba / Acción. E - Cambiar energía (luz y jet pack). Espacio - Saltar. 2x Espacio - Usar Jet Pack. P - Pausa / Guardar partida

Actualizaciones del desarrollador

Mar 7, 2014 12:09pm

As a prototype, this is pretty much done. The game is a bit faster, you can use bombs on aliens, and now you can save your progress. Any feedback is great!

Comentarios

0/1000
Abolitoris avatar

Abolitoris

Feb. 03, 2014

2
0

I like how the person who made the game has the high score

andrecastel
andrecastel Desarrollador

Yeah... my mistake, it was while I was testing before publishing it, didn't even check if there was a way to reset it. By the way, that's not even close on getting the maximum score.

tommarkc avatar

tommarkc

Feb. 03, 2014

0
0

Going directly left from the start over the mountain ends by falling in the void-- reseting the game. Dying at an specific worm ends with a bug: player spawning at an different worm, which kills you so many times that it over time take all your lives away with game over at the end. No true goal (except reaching as many green material as you can), no story, "spawner" have no use, "energy swich" too, bad "jump/jet" controls explonation, didnt found out what "clones" are. Idea of game is nothing new, first look is OK and gaming experience bad. Decent music and in-game look. Regarding the quality the game need long time to load, but no lagging. Rating: 1.75/5

andrecastel
andrecastel Desarrollador

Thanks for the feedback, it's the main reason I posted this game here. I'm looking into / fixing the bugs. For the story, there won't be much more (as this is part of OGAM, it's a one month project) but if you play and try a bit more, you'll find use for everything. I hate when games try to take me by the hand, so I won't do the same in my games. Cheers for the feedback!