77 Islands

77 Islands

por ahmadfuzal
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77 Islands

Valoración:
2.1
Lanzamiento: October 01, 2012
Última actualización: October 01, 2012
Desarrollador: ahmadfuzal

Etiquetas para 77 Islands

Descripción

¡Hola Usuario! ¿Eres bueno resolviendo rompecabezas? El objetivo principal del juego no es simplemente llegar a la isla objetivo. Consigue la puntuación más alta antes de llegar. Reza para poder volver a la base justo antes de llegar a la última isla. Objetivo principal: Tres secretos ocultos. Pistas: Encuentra el primero y el segundo. El tercero es cuestión de tiempo. El segundo y el tercero son imposibles sin el primero. ¡Juega desde todos los ángulos! ;) ¡Rompe las reglas! ¡Buena suerte!

Cómo jugar

Para ganar una batalla, tendrás que volver a ella 3 veces. Evita las balas enemigas, ya que pueden destruir tu nave rápidamente. Más pistas para encontrar los secretos: Cada isla se puede aterrizar y cuenta para tu último secreto encontrado. ¡Recuerda! ¡Cada una! Incluso las vacías. Buena suerte

Actualizaciones del desarrollador

Oct 1, 2012 1:09pm

Score Display extended to show up to 1 less 10 billion.
Now you can check the stats to see who found all the secrets.
More control over the random dice numbers. How? Find out by yourself.

Comentarios

0/1000
Harlequin_1998 avatar

Harlequin_1998

Oct. 01, 2012

2
0

Would be better if the player had some measure of control over where he goes. It's not up to the player when he gets to the last island - it's all random.

ahmadfuzal
ahmadfuzal Desarrollador

In fact, there is a similar functionality, but deactivated and I can turn it on. But I want to know if you have found the secrets?

Fleecemaster avatar

Fleecemaster

Oct. 01, 2012

0
0

Yeah, not enough control for it to be fun, some interesting concepts though, the ship doesn't move fast enough in the battle sequence either! :)

ahmadfuzal
ahmadfuzal Desarrollador

Perhaps, I should increase the speed of the ship and the enemy bullets. Thank you for a comment

Gabe2 avatar

Gabe2

Oct. 01, 2012

0
0

Possible bugs- when starting a new game with an old name, when i enter a battle, the progress from the previous game is still there. Also, it appears that obtaining the second secret disables the first one (Assuming that you need to activate 2 before 3 is possible.)

ahmadfuzal
ahmadfuzal Desarrollador

Thank you for the comment. All you mentioned is meant to be that way. I thought the player no longer needs one dice roll after he finds the second secret, which would be impossible without that. Then, as the last secret is already on its way to be discovered, I deactivated the one dice move. But I am adding it back, as it seems to give a way of control over the moves. The battles are hard to win and always takes 3 battles at least. So keeping their progress, I thought, would be better.

Gabe2 avatar

Gabe2

Oct. 01, 2012

0
0

Interesting concept. I agree with Hrleguin, in that more control would be nice. However, the secrets hidden are a very nice touch. I have only found one of them so far, and it's actually kinda clever, in my opinion. Also, it appears that the home square and the final island are counted in the 77 islands, or there's a secret island... *spoiler* Here's a hint: The first secret can only be obtained when on the home square.

ahmadfuzal
ahmadfuzal Desarrollador

Exactly. That "single dice move" would be too easy to find, if I allowed it before you land on the base island. Until now, I thought disabling the single dice move would be OK, but I also agree with Harlequin and adding it back, as it was originally there. Thank you guys for helpful feedback. The tweaked version should be available in 10 - 20 mins.