Frozen Imps

Frozen Imps

por adgard
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Frozen Imps

Valoración:
3.3
Lanzamiento: October 28, 2010
Última actualización: October 28, 2010
Desarrollador: adgard

Etiquetas para Frozen Imps

Descripción

Dispara a los bloques para eliminarlos y haz que los duendecillos congelados caigan al fuego.

Cómo jugar

1. Hay cañones de tres colores diferentes que descongelan los bloques del color correspondiente. 2. Si descongelas todos los bloques de un color en el nivel, desaparecen. 3. Cada segundo disparo al bloque lo congela de nuevo. 4. Ten en cuenta que las balas cambian de color si golpean bloques de dos colores. 5. Debes hacer que todos los duendecillos congelados caigan en el fuego al fondo de la pantalla. 6. ¡Cuidado de no dejarlos caer en los pinchos! 7. Si tienes problemas con el nivel, haz clic en el botón de solución.

Comentarios

0/1000
adgard avatar

adgard

Oct. 28, 2010

4
1

Thanks, Dariush. I fixed problem with restarting.

Annilizer avatar

Annilizer

Oct. 28, 2010

2
2

Just one "question" but where is the gravity, and the ball curve ? But this seems to "space" like i want to hit something, yet the ball goes in a strait line? And also another thing, you can do lots of balls in rapid sucession - In other words, if you put your mouse on the turret and keep clicking, you get lots of balls come out. idk if this is a bug, but could you add some sort of reload system, making the game slightly harder :) but apart from those "complaints" i would rate it 4/5 (well 3.5/5 but we can't do halves) With room for improvement It's really good and quite addictive.

Dariush avatar

Dariush

Oct. 28, 2010

2
2

If you hold and drag a cannon and press R without releasing the mouse button, the level will crash and restart won't fix it >_>

Imsocool45 avatar

Imsocool45

Oct. 28, 2010

2
3

good game but some of the levels was more luck than skills for me so i dont now if i have done the right ting 4/5

Btw fifth

NetMonster avatar

NetMonster

Oct. 28, 2010

1
1

Now that was fun. I gave you the full score. :) Still, too much precision on the last level...