Block Merchant

Block Merchant

por Xiaoma
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Block Merchant

Valoración:
2.1
Lanzamiento: March 13, 2011
Última actualización: April 19, 2011
Desarrollador: Xiaoma

Etiquetas para Block Merchant

Descripción

Como un famoso juego que rima con "etris" ¡pero con tienda! Compra y vende bloques al cerdo comerciante codicioso hasta tener el set definitivo. Rótalos y alinéalos para limpiar filas como en otros juegos de limpiar filas.

Cómo jugar

Flechas para mover. p - pausar. b - comprar. d - destruir. i - inventario. l - salir de la tienda. ENTER - jugar de nuevo. No puedes comprar más de 10 bloques ni vender hasta menos de 4. Recompensas de oro por limpiar líneas: una sola - ¡nada! dobles - 1 oro. triples - 3 oro. cuádruples - 7 oro. quintas - 15 oro.

Actualizaciones del desarrollador

Mar 13, 2011 8:57pm

Version 1.01
Blocks only rotate once when the the key is held
The number pad can be used as well as the normal number keys

Version 1.02
You can buy and sell during the same visit to the shop

Version 1.03
Inventory is viewable at the shop
The “sell” option renamed to “destroy”
Bugfix for block speed

Version 1.04
Pause button added

Version 1.1 – Major update!
Shop interface redesigned and game starts at shop

Version 1.11
Fixed a bug affecting some versions of flash

Version 1.13
Mochi leaderboards implemented

Version 1.14
Levels increment faster

Version 1.15
Spyglass item added

Version 1.16
Game now has 2 difficulty modes

Comentarios

0/1000
oorenotsoo avatar

oorenotsoo

Mar. 14, 2011

7
1

All good points mentioned. I'll just sum up my thoughts. Add a grid option. One click = one 1/4 turn. Let us buy AND sell at the shop during each trip there. Start the game with a bunch of awkward pieces that we would want to sell and allow us to buy the normal pieces. Is there a "type" minimum I must have, or can I play with 5 purples? Don't lock the blocks as soon as they touch; give us one extra second for tricky maneuvers. Everyone likes Tetr!s so you should be able to polish this up and get a good rating. Listen to the comments and you'll have a much better game. Thanks for version 1 ;) now let's get version 2 out here.

Sh33p avatar

Sh33p

Mar. 14, 2011

5
1

Oorenotsoo mentioned a critical point I think and that is to start with the awkward blocks and move to the familiar ones. The awkward ones that are for sale in the shop only make the game less enjoyable and make you want to play normal tetris. So take advantage of that.

finfino avatar

finfino

Mar. 14, 2011

4
1

i think you should limit the rotation of the blocks to 1 quarter per time you type. And the 'sell' thing, is it really what you want?i mean i must pay to remove the block from my current play set?if yes, then maybe another word than sell would be less confusing. Maybe add more elements to the game.Story?achievements?unlockables?upgrades?

zoranac avatar

zoranac

Mar. 14, 2011

3
1

really the Idea of it is good. It is a tetris styled game in which you must buy blocks in order to use them. Now jamesblade29 brings up a good point, you could Make this Really unique and somehow twist in a part in which you must collect individual blocks, at the beginning, while on your way to the Block Smith, have the Block Smith make you some tetris blocks, and then play a level of tetris. Repeat. then use money to upgrade your guy while collecting blocks or buying Unique blocks at the Merchant in which you might see every... 5 lvls. that might be more interesting to people.

jamesblade29 avatar

jamesblade29

Mar. 14, 2011

6
3

from the description of this game it seemed like a pretty decent game but it turns out its just tetris from the description it sounded like some sort of block collecting game where you buy blocks... 2/5 false description