Alpha Arcana Idle
por UnityStorm
Alpha Arcana Idle
Etiquetas para Alpha Arcana Idle
Descripción
¡Un juego idle sobre entrenamiento de magos! Es la primera versión simple. ¡Con tus comentarios el futuro será mágico! ¡Yay!
Cómo jugar
Necesitas reunir maná para lanzar hechizos. Lanzar hechizos revela Arcanos, los secretos místicos de toda la creación. Con este conocimiento arcano puedes dominar las artes místicas. La sabiduría mejora tu recolección pasiva de maná. El poder mejora la potencia de tus hechizos. El intelecto aumenta la cantidad máxima de maná que posees. ¡No olvides guardar! (Botón inferior derecho)
Comentarios
Sleepingpill
Oct. 06, 2019
The power attribute should probably be a %based thing, so it would impact the big spells in a meaningful way.
Sleepingpill
Oct. 06, 2019
The tooltips could really use some help, took me a while to figure out on each spell the mana cost.
CheeseGirl
Oct. 06, 2019
Kind of an interesting game, but many of the features need to me edited. To start, there is no tutorial or introduction whatsoever. This means the player is just thrown in to a screen of text without knowledge of the currency, how the upgrade system works, or what they are seeing. At the moment the game isn't so complicated that the player can't figure it out, but I assume as you update it that may change. There are also few bugs I noticed. To start, when you press the cast button on spell 1 it works like autocast, the game keeps on trying to cast the spell, whether or not I have enough mana. Second, I think there is a bug in the bottom rank upgrade for mana. I couldn't figure out what it does. It doesn't seem to do anything at the moment. I also think the entire game could be sped up a bit. The start is quite slow and I would like to be able to jump into the game sooner rather than later. I hope you take these recommendations to heart and keep on building a great game.
tathanka
Oct. 06, 2019
magic power should be multiplicative, but not additive : it s quite useless for spells 3 and 4 !
Metawolf
Oct. 06, 2019
could use a naming feature to the spells