Le Spikes! v.8

Le Spikes! v.8

por Undone
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Le Spikes! v.8

Valoración:
3.2
Lanzamiento: September 26, 2011
Última actualización: November 15, 2012
Desarrollador: Undone

Etiquetas para Le Spikes! v.8

Descripción

Después de unos 3-4 días aprendiendo Flash, se me ocurrió este juego básico. Cualquier consejo o sugerencia es bienvenido para poder mejorar este juego y mi técnica de desarrollo en general. Gracias por jugar, y gracias a PatchworkKid por ayudarme con algunos detalles. Así que sí, este juego es 90% para fines de aprendizaje, por si alguien se lo pregunta.

Cómo jugar

HAZ CLIC en los enemigos para dañarlos. Muévete con WASD o FLECHAS y recoge monedas y potenciadores. ESPACIO para pausar.

Actualizaciones del desarrollador

Nov 14, 2012 9:11pm

11/15/12
Fixed some stuff that bugged me a while ago. Just got CS6 today, and have been in programming logic for a while. Granted, its taught me nothing, and I forget most of the stuff, but whatever. The game is now beatable by casual players. Before, it was ungodly, even to the bastard that had to test it from start to finish hundreds of times. I fixed some bugs, and spawnrates and whatnot, I might go over the enemy profiles completely.

Comentarios

0/1000
DarkRainyKnight avatar

DarkRainyKnight

Oct. 02, 2011

3
0

I thought this game was really good considering it was your first attempt. I see this was said already but I did feel like something to indicate my progress would be very helpful. Maybe a shop and different levels would really help push this game to the next level but like I said good job so far.

Ukos avatar

Ukos

Sep. 26, 2011

3
0

Two other things you may want to look into, that I didn't mention before: A counter that tells you how many more point you need for the boss to appear would make a more defined goal for the player. Otherwise it just looks like the same thing will continue indefinitely. Secondly, you may want to consider adding a moment of invincibility after getting hit, so that the player doesn't go from 5 lives to 1 life when a pile of enemies bumps them.

RPSchmitt137 avatar

RPSchmitt137

Oct. 11, 2011

2
0

Hey, I liked this! Suggestions: add different levels (maybe with obstacles), some simple sound effects and BG music, more enemies (with challenging move patterns) and a tutorial or help guide right at the intro. Also, upgrades would be nice, and when you get to implement them, separate score from cash so we won't lose any points buying them. Possible upgrades: good ol' kill-them-all bombs, power-up spawn rate, movement speed, coin magnet and extra lives. Last thing: after we finally kill the Boss, we should be awarded a secret new character or something fancy. Good luck with your learning and congrats on your efforts so far!

firzen561 avatar

firzen561

Oct. 11, 2011

2
0

YO DIS SHIT BONKERS

RaphaelStorm avatar

RaphaelStorm

Oct. 09, 2011

2
0

Should add a little timer for the powerups and maybe have a small tutorial.

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