Defend Your Bubble

Defend Your Bubble

por ThePickleMan
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Defend Your Bubble

Valoración:
2.4
Lanzamiento: September 18, 2009
Última actualización: September 18, 2009
Desarrollador: ThePickleMan

Etiquetas para Defend Your Bubble

Descripción

Eres el comandante de la MegaTorreta, el sistema de defensa secundario de tu país. El sistema de defensa principal es La Burbuja. Fue diseñado para ayudar a proteger tu país del enemigo. Sin embargo, solo resiste 10 impactos, tras lo cual explotará y dejará a tu país vulnerable.

Cómo jugar

Usa el ratón para apuntar y disparar a las naves enemigas. Las naves rojas son más fuertes que las verdes, que a su vez son más fuertes que las azules. También están las naves doradas, que son muy lentas pero extremadamente resistentes.

Actualizaciones del desarrollador

Sep 18, 2009 5:25am

9/18/2009
________
Made it easier at the beginning, and made it get harder.
Added more statistics.

Comentarios

0/1000
corycory31 avatar

corycory31

Nov. 28, 2010

2
0

your bubble has been penatrated lol here comes the baby

benDstraw avatar

benDstraw

Sep. 21, 2009

0
0

It's a good game and I love defense games. I think the only suggestions I would make would to put a more definitive seperation of enemies in the beginnning so that you don't get nailed by the ones that are to strong right away. It kills you quick if it's your first time. I would also like an upgrade break/screen instead of trying to find a lull in the wave of baddies. Other than that I would have to say I like it and keep up the good work.

sawyer321 avatar

sawyer321

Sep. 18, 2009

0
0

great game its in my favorits

Nehalydd avatar

Nehalydd

Sep. 18, 2009

0
0

I like the abstract concept, 3/5. But there's a lot of room for improvement, animations would be my first pick. Game balancing the next. My comment was too long so i will send a message instead :)

Chibale avatar

Chibale

Sep. 18, 2009

0
0

An upgrade screen would be really useful, letting you upgrade without having to rush to kill things as well. Enemies that slowly increase in strength, rather than all three types right at the start, would make it easier early on and allow you to make harder and harder enemies later, providing more challenge as you upgrade. Neat style and gameplay!