Fallen Ops

Fallen Ops

por TaranisGames
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Fallen Ops

Valoración:
2.9
Lanzamiento: October 25, 2016
Última actualización: November 04, 2016
Desarrollador: TaranisGames

Etiquetas para Fallen Ops

Descripción

Juego FPS multijugador Free To Play diseñado para una jugabilidad competitiva y rápida, y e-sports, en un universo similar a la era de la guerra fría. FALLEN OPS EARLY ALPHA 1.0.5. Más información disponible en: "fallenops.com":https://fallenops.com. Facebook: "fb.me/FallenOps.EN":fb.me/FallenOps.EN. Soporte: "support@fallenops.com":mailto:support@fallenops.com.

Cómo jugar

TECLAS POR DEFECTO (puedes cambiarlas desde la configuración en el lobby). - W: avanzar. - S: retroceder. - A: izquierda. - D: derecha. - ESPACIO: saltar. - DOBLE ESPACIO: propulsor. - C: agacharse. - CLIC IZQUIERDO: disparar. - J: soltar munición (solo disponible en los puntos de control del equipo). - 1, 2, 3, 4: diferentes ranuras de armas. MODO CONJURACIÓN - REGLAS. > El objetivo principal es llevar los ídolos (elementos grises rodeados de azul por todo el mapa) al altar de tu equipo (una estructura sobre tu punto de reaparición). Esto comenzará a generar Puntos de Victoria. > Más adelante, los jugadores podrán gastar los puntos personales adquiridos durante la partida en bonificaciones dentro del juego. Estas bonificaciones serán para el equipo: en cuanto alguien obtenga una bonificación, todo su equipo también se beneficia. PROBLEMAS CONOCIDOS. > El botón de pantalla completa no funciona > depende del navegador, intenta hacer doble clic en ese botón. > No puedo mover mi personaje en 360° > muestra el menú de escape (tecla escape), ve a pantalla completa y luego haz clic en el botón "Volver al juego". > Mi personaje mira hacia arriba cuando hago scroll > esto sucede la mayoría de las veces en Google Chrome y debería solucionarse pronto.

Actualizaciones del desarrollador

Nov 4, 2016 4:31pm

EARLY ALPHA 1.0.5
- Improvement of the idol feature
- “Hp removed” feature has been fixed
- Match information (at the top right) feature has been improved
- Some parts of the UI were enlarged
- A first iteration of a tutorial for Conjuration has been implemented
- Few other minor fixes

Comentarios

0/1000
afganitia avatar

afganitia

Oct. 27, 2016

18
0

Even so, nice to see a dev actually answering and caring for players.

TaranisGames
TaranisGames Desarrollador

(Replying to your latest comment) Hey, thank you very much for all of those bug reports! You have no idea how valuable there are to us :)! Generally we're testing 2-3 different builds on a daily basis, so we tend to QA features in the way they are intended to works at the end. All of those issues were saved and we will investigate asap. Meanwhile, if you spot some new bugs (or also want to make suggestions!), feel free to send us more bug reports!

Vekain avatar

Vekain

Oct. 27, 2016

12
0

Developer that responds to "First" comments...
what is this, im scared :c

TaranisGames
TaranisGames Desarrollador

It's the beginning, so we are cool :)

RandyZiegler98 avatar

RandyZiegler98

Nov. 01, 2016

10
0

Hey guys, looks like a great arena style shooter, im really excited for further progress, however i notice two bugs so far. One is that the screen has gone black when exiting a server, forcing me to refresh the page, and also my cursor has dissappeared when exiting a server, only within the game window though. Other than that, gameplay is excelent, the jumping mechanic seems a little odd, kind of like moon jumping. If thats intentional, thats cool but if not id recommend changing it. I also think that perhaps if you were to slow down the walking speed and integrate a limited sprinting system it might add to the gameplay. I would also be quite wary of your rent-only purchasing system, its a very delicate balance in free to plays and perhaps some form of permanent purchasing might be something to consider. Other than those things, I love your game and I'll be posting again with any further bugs or suggestions I see. Good luck guys!

TaranisGames
TaranisGames Desarrollador

Hey, thanks for this great feedback! We will investigate and try to fix those issues asap. Regarding the jump, it's 100% intentional: we wanted a platformer fast-paced shooter game :). For the sprinting system, that will be possible when carrying knifes, soon you will have a speed bonus when a melee weapon is equiped (similar to Counter Strike). And regarding permanent items, that is definitely planned but requires time. As example, players will have 3 default weapons permanently when creating an account, but those weapons aren't ready yet ;).

MajorMajors2 avatar

MajorMajors2

Nov. 06, 2016

5
0

Weapon choices are interesting as well. Good Work. Maybe work with kongregate to set up some event to draw users to the game.

Rockman334 avatar

Rockman334

Oct. 26, 2016

12
1

Cool concept, but it's gonna need a lot of love and hard work