Time Decay

Time Decay

por TacticalZeppelin
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Time Decay

Valoración:
3.3
Lanzamiento: June 08, 2010
Última actualización: June 09, 2010
Desarrollador: TacticalZeppelin

Etiquetas para Time Decay

Descripción

*¡Aprovecha el poder del tiempo para derrotar enemigos (y rescatar ovejas zombis) en este peculiar shooter espacial 2D!*. Pon a prueba tus habilidades contra la lluvia de balas en esta aventura de rescate animal a toda velocidad. Nuestro juego aún está en *BETA* y seguimos añadiendo nuevas actualizaciones, ¡así que vuelve seguido! Por favor, prueba nuestro juego y dinos qué te parece. Cualquier comentario es muy útil para mejorar. _Time Decay fue producido para un proyecto de Ciencias de la Computación en la Universidad de Washington._. Visita el "sitio de juegos de UW para más juegos geniales!":http://www.cs.washington.edu/research/projects/instr/cse481d/10sp/games/. *Copyright ©2010 Tactical Zeppelin Games:. Jason Chen, Thomas Biggs, James Lee, Sean Gottschalk, Marianne Lee*

Cómo jugar

WASD para moverse, ratón para disparar, barra espaciadora para activar el tiempo lento y ESC para el menú de pausa. Opción de invertir controles para zurdos disponible.

Comentarios

0/1000
rubberband avatar

rubberband

Jun. 10, 2010

33
1

Good game, could have an "animal species" collection room to show info about the sheep, bats and what ever, telling stats like how many 'rescued' and other stuff. Noticed there wasnt an icon for the bunny boss (first level). Could have stages like, Earth and Surroundings, up to 5 or so maps, then next planet, Mars, Jupiter, till you get to Saturn. ie. 4 Stages x 5 or so levels, 20 wonderful levels of game play. Could have a ray beam out of your spaceship to "pickup" items and move them... could lead to more puzzling style. Need to have an indicator during the level to tell how many Golden sheep you've picked up...

icegod08 avatar

icegod08

Oct. 31, 2011

26
2

+ if you shot the sheep in the cave as soon as you saw "Don't shoot. It's a trap!"

loismustdie195 avatar

loismustdie195

Jun. 08, 2010

34
3

when i turn off the music and sfx it would be great if it would stay off when i exit a level or get to the boss on the level

rubberband avatar

rubberband

Jun. 10, 2010

32
3

Could have a different golden animal for each Planet system, sheep for earth, sharks for mars, bats for Jupiter, and rabbits for Saturn. don't know, can expand on this idea for easy way of telling which planet still needs to be completed for golden animals.

{could label places such as} Farm will be 1-1 Farm,

1-1 Farm, 1-2 City, 1-3 Caves, 1-4 Sky, 1-5 Missile Defense. (Earth)
2-1 Space Station, 2-2 Meteor, 2-3 Red Landing, 2-4 Green People, 2-5 Invasion (Mars)
3-1 Get-a-way, 3-2 Running on Empty, 3-3 Refuel, 3-4 Blindfolded, 3-5 Hyper-drive (Jupiter)
4-1 Systematic Failure, 4-2 The Rings, 4-3 The Final Upgrade, 4-4 Landing on Saturn,
4-5 The One they Call .... (Saturn)

Possibly add a map for each location, might be troublesome but it might add a nice effectiveness of navigation. Might have to buy this "locator" in the shop for $10k.

xSindyx avatar

xSindyx

Jun. 08, 2010

28
3

While there are several style elements I don't like, this is a pretty solid game. Quite fun.