Crazy Avalanche

Crazy Avalanche

por TUD17
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Crazy Avalanche

Valoración:
2.3
Lanzamiento: August 23, 2012
Última actualización: September 07, 2012
Desarrollador: TUD17

Etiquetas para Crazy Avalanche

Descripción

¡Damas y caballeros! Bienvenidos. Soy un desarrollador de videojuegos en Flash. He estado aprendiendo Adobe Flash, intermitentemente, por poco más de un año. Este es el primer juego que he desarrollado completamente. ¡Agradecería que todos lo jugaran al menos una vez y lo disfruten! ¡Dime qué te parece! Por favor deja cualquier comentario (bueno o malo), califica y envíame cualquier error que encuentres. Gracias y que lo disfrutes.

Cómo jugar

Protege a la víctima en su búnker de los objetos que caen usando el ratón y recoge la mayor cantidad de puntos posible en unos 3 minutos.

Actualizaciones del desarrollador

Oct 2, 2012 11:44am

10-2-2012: Can you identify all the easter eggs in-game and what game they relate to? Major kudos to the winners!

Comentarios

0/1000
Willie11111 avatar

Willie11111

Mar. 17, 2013

2
0

How about upgrades for the base, weapons, and more people in the base to help out! I think this is a great first game and I gave it a 3. Good job. :)

TUD17
TUD17 Desarrollador

One more comment! Thank you! I like your idea about the extra people in the base. I appreciate your input and your rating! I plan on working on all these ideas for a sequel.. or at the very least, a version 1.5! ;)

turkishninja avatar

turkishninja

Aug. 24, 2012

1
0

adding on to what skavengoblin said, a few suggestions for added features would be a mute button, maybe upgrades or a campaign(?) and definitely a combo multiplier to get more points for accuracy. i like it though, its a fairly good base game! keep up the good work

TUD17
TUD17 Desarrollador

Thank you! Thank you. I appreciate that. It excites me to hear people enjoying something I created. Now I myself know what it feels like. Yes, mute button is always a common request (I knew that would be coming, lol). Upgrades and combo multiplier were definitely things I've had in mind as well. Great ideas! Would love for anyone else to keep them coming.

skavengoblin avatar

skavengoblin

Aug. 23, 2012

1
0

Works well enough. Not bad for a first game, but not enough to it to make it "good". Some tips in general: Find a theme, and follow this. Clicking on the "how to play" felt like I was going somewhere odd; a common theme to use everywhere would help.
Another thing the game needs is a timer so the player can actually tell that a level WILL end, and when.
Good job for a first game, everything works that I found. Keep going and think about how to progress your work.

TUD17
TUD17 Desarrollador

Thank you! Thanks for playing, I appreciate the feedback. Definitely looking to carry this so much further as well as future games I plan on making. Getting my list ready now! :)