Future Car
por Starcruiser81
Future Car
Etiquetas para Future Car
Descripción
Manejo realista de vehículos y derrapes en el suelo (¡o en el techo!) y sí, ¡puedes volar! Los comentarios son bienvenidos, por favor lee las instrucciones y haz clic en 'mostrar más' para familiarizarte con todas las teclas, ¡disfruta! Imagina la potencia de un auto de carreras eléctrico, con un motor en cada rueda, sin uniones mecánicas que requieran diferenciales. Hay varios puntos de control que requieren precisión y completarlos rápidamente te dará una puntuación más alta. No hay límite de tiempo, pero si caes por debajo de cero segundos tu puntuación irá bajando poco a poco. No es necesario hacer nada de esto, si solo quieres conducir/volar ignorando los puntos de control, también está bien ;). CONSEJO: Familiarízate con el auto en el suelo y explora, luego aprende a volar. Cuando estés listo, vuelve al menú e intenta los puntos de control. ¡Diviértete! * * * Este juego está en desarrollo * * *. Por ahora, todos los gráficos son formas primitivas de Unity, ¡aún no se ha usado ninguna app de modelado! ¡Muchas ideas en camino para el desarrollo futuro! Eventualmente habrá competencia PvP en vivo, carreras, derrapes y carreras de puntos de control volando. NOTA: El Kart solo funciona con controles de teclado y no tiene controles en el aire. La moto tiende a girar en la dirección opuesta porque el motor de física no tiene fuerza centrífuga para mantenerla recta como una moto real, así que tuve que hacer algo de programación creativa para corregir esto.
Cómo jugar
Los controles de teclado están predefinidos. O conecta un control XBOX360 u otro controlador USB, reinicia el juego y presiona 'K' para configurar los controles. EN EL SUELO. Flechas - girar, acelerar, frenar/reversa. Shift izquierdo - freno de mano. W - propulsor de caballito (para despegar, solo funciona a baja velocidad). S - propulsor hacia abajo (ayuda a aterrizar, también se puede usar al conducir para pegar el auto y las ruedas más al suelo/techo y dar más tracción). EN EL AIRE. Flechas - inclinar, girar. A y D - rotar izquierda/derecha. W - propulsor. S - propulsor hacia abajo. Shift izquierdo - propulsor hacia arriba. Esc - Volver al menú. R - reiniciar auto. K - Gestor de entradas para control USB, muy recomendado ;-). 1 - cámara en primera persona. 2 - cámara estéreo (para 3D con ojos cruzados). 3 - cámara en tercera persona (por defecto)
Comentarios
dubstepking2
Apr. 16, 2014
add more cars
There will be only 1 car in FC2, but more TRACKS! .... FC1 was mostly a testing ground, a starting point for a car project I wanted to start ever since finding Unity back in 2006. The original idea had been thought upon over the years, how I would make a car work, like for real, because almost EVERY Unity car game I have tried, feels gooey, lol. Finally, in 2011 I began, and 3 weeks later the car (in F-Rwd config only) was sliding and drifting well, AND sticking like glue, when you wanted it to, on demand. The trick was all in suspension (go-kart has no suspension at all, hehehe) once I dialed it in, it was magic, better than I ever hoped for. Stay Tuned! >)
Starcruiser81
Jul. 16, 2012
Thanks for the comments, I am working on a few things and tweaking settings, will be uploading an update very soon.
Also, be on the lookout for my #1 project, Starcruiser, an arcade style 3D space shooter! Featuring 5 modes of play, ranging from asteroids and laser platforms to defending your starbase from waves of attack from alien forces!
STARCRUISER is LIVE! http://www.kongregate.com/games/Starcruiser81/starcruiser UPDATES: *July 31, 2012 - Previous version had ONLY the car in RWD config, front engine (center of gravity). *August 30, 2012 - Added the Dragster! Doesn't fly too well, but oh well lol. *October 3, 2012 - Added sounds! The drive wheels and jets for now. It's interesting that I am hearing things that I could not see, like wheel speed during braking, accelerating, turning, etc. More tweaking and updates to come...
Chadworthy
Jul. 17, 2012
Alright, I think I know all the controls.
Still, it's all quite challenging. This is more like a flight simulator =P
Still loving it though.
Hey Chad, glad you got the hang of it. I know it takes some getting used to lol. Have you tried the new car configs and other vehicles since I uploaded the update?
herwot298
Aug. 23, 2012
I think this game is really a diamond in the rough. There are a few issues for me though. The gravity really make me lol. I float off of a ramp without any extra boosts and takes a while to land. The other is at high speeds the vehicles tend to pull to one side which makes it hard to reach top speed. Other than those, 5/5.
Wow! Thanks man! - Yeah the 'pull to one side' is the only 'bug' I will acknowledge, it has been there since the beginning and I have spent countless hours trying to find the source of the problem. The gravity issue however is actually related more to aerodynamics, since the car spoilers become wings when off the ground, it seems to fall slowly, when actually it is flying. It's also related to speed as it should be. Take the Kart off a ramp, or try rolling them each slowly off a ramp and you will see the difference lol. - Thanks again, dude you have restored my inspiration on this game! Keep an eye out for Starcruiser in the next month, it's a not-so-rough diamond :D
Thorock
Sep. 15, 2012
good luck with this test.
Thanks, I just added sound to the wheels, which is telling me thing that I could not see before. A little more tweaking the wheel code, testing, and experimenting...