Shadow Regiment

Shadow Regiment

por SpaceCatStudios
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Shadow Regiment

Valoración:
3.3
Lanzamiento: December 22, 2011
Última actualización: December 22, 2011
Desarrollador: SpaceCatStudios

Etiquetas para Shadow Regiment

Descripción

¡Infiltra profundamente en las bases enemigas y destruye sus suministros! 4 clases únicas, cada una con habilidades como invisibilidad y súper velocidad, más de 20 logros y ajustes de dificultad personalizables. ¡Conviértete en el mejor jugador y haz que tu nombre y puntuación aparezcan en el menú principal!

Cómo jugar

Flechas o WASD para moverse. Z/K - 'Acción' (Continuar, Abrir puerta, Colocar bomba). X/L - Usar poder

Comentarios

0/1000
Keac avatar

Keac

Dec. 29, 2011

142
4

My god, the thief lives in a time where everyone has tunnel vision...

dogman99 avatar

dogman99

Dec. 28, 2011

123
7

explosions, we need more explosions!

SavajCabbaj avatar

SavajCabbaj

Dec. 28, 2011

104
6

Kinda obvious what the locked character is when you look at the Mission Score at the end of a level. Wouldn't it be kinda cool if that said "???" until the character is unlocked? Also, don't like how precise you have to be with the locked character, really easy to miss by a single pixel and get killed by a dog.

SpaceCatStudios avatar

SpaceCatStudios

Dec. 23, 2011

97
8

The "typos" are fixed. It was a font embedding issue (there were no actual typos, just characters that the game couldn't display!). Sorry about that everyone :)

bredzio avatar

bredzio

Dec. 29, 2011

89
8

Nice game! I didn't like a few things tho: 1. Why no assasination? OK, I know why, but You can have to use poison in kitchen... You may also steal something. Don't add too much, but only explosions kill the great mood of the game, after a nice intro. Other thing is 4 characters - that's fun, I like how they all have different abilities, and not just "you're 10% faster". But I had a feeling that maps weren't designed the way, that all of them have equal chances - infiltrator pwns. Maybe he has too much stamina for... Another thing is AI - when someone sees a dead body, or hears an alarmed person, he should be alarmed himself! And last thing is optimization. Drawing a lot of lines is slowing the game down especially in last level. Try this: Leave the code for lines, except don't draw them. Look where lines end, connect lines ends to make a shape and then make 1 fill.

3.43 is really unfair rating! :(

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