Space Flash Arena 2
por ShurikMur
Space Flash Arena 2
Etiquetas para Space Flash Arena 2
Descripción
Simulación de combate espacial. Lucha, gana dinero, mejora tu nave con equipamiento increíble y ojivas nucleares.
Cómo jugar
Controles: Ratón = Disparar / Girar, W = Acelerar, S = Frenar, F = Lanzar misil, Shift o doble W = Postquemador, A / D / C / Espacio = Propulsores laterales, Q / E = Rotación axial, Z o Y = Cambiar arma, R = Zoom, M = Modo radar.
FAQ
¿Qué es Space Flash Arena 2?
Space Flash Arena 2 es un juego de disparos y combate espacial desarrollado por ShurikMur donde los jugadores pilotan naves espaciales en arenas 3D y luchan contra naves controladas por IA.
¿Cómo se juega Space Flash Arena 2?
En Space Flash Arena 2, controlas una nave espacial, participas en combates aéreos contra naves enemigas, recoges potenciadores y tratas de sobrevivir el mayor tiempo posible en diferentes mapas estilo arena.
¿Qué tipo de progresión o mejoras hay en Space Flash Arena 2?
Los jugadores pueden elegir entre diferentes naves y armas antes de cada partida, lo que permite estrategias y configuraciones variadas en este shooter espacial.
¿Space Flash Arena 2 es multijugador o solo para un jugador?
Space Flash Arena 2 es un juego para un solo jugador centrado en combatir contra oponentes controlados por IA en arenas de combate.
¿En qué plataformas se puede jugar Space Flash Arena 2?
Space Flash Arena 2 es un juego basado en navegador que se puede jugar en PC a través de navegadores web que soporten Flash.
Comentarios
siawmeow
Jul. 24, 2015
After over 2 hours of getting stuck at the same level, I really think Lvl 11 needs rebalancing.
Enemies spawning behind me (Expected); getting hit by 4 missiles in a row; enemy have access to 35mm cannon and scatter cannon which pretty much 2-4 shot me as there really isn't much space to run given I have to avoid the sentry cannons range; even after killig the 3 pilots for ridiculous amount of times, they still continue to spawn.
"hard instead of boring" means hard, not impossible.
Made some adjustments to M11 and 12. They may be still hard, but now offers a bit more options to the player. Also - double pressing 'W' now activates afterburner. ------------ There are two options to beat any hard level: 1. Proper selection of modules on the ship for a specific mission. Some shields (they are stackable) and an emerg. repair can help; 2. While in a mission, type "MSLS" - for 20 missiles. Type again for another 20 :)
Apy001
Jul. 24, 2015
Fullscreen mode would be lovely, and countermeasures against rockets maybe. All in all, this is a really nice game.
RobiL
Jul. 24, 2015
you REALLY need to do some balancing here
Logan3D
Jul. 23, 2015
mission 11 is too hard. even the walkthrough suggest grabbing sniper-railgun, running away from everything and patently sniping enemies as they approach.. its not right the cannons are too powerfull, and why cant we restart with rockets ?
Hi, 10 and 11 missions was redone several times and finally I ended up making something hard instead of boring =) The lost of a missiles is the only "punishment" for being killed. But the player keeps all the money and stuff.
Izzes
Jul. 24, 2015
It feels like playing the good old Freespace/Freespace 2 but on Flash. Great Work. Keep it going!