Oswald - The Angry Dwarf
por SanjaG
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Oswald - The Angry Dwarf
Etiquetas para Oswald - The Angry Dwarf
Descripción
No hay nada más aterrador que un enano con un hacha. Y además está tan enojado como un elefante. Conoce a Oswald, será tu enano hoy. Trabajará duro para ganar dinero para ti, pero a cambio deberás comprarle nuevas habilidades, afilar su hacha o forjarle una nueva. Así le darás aún más cosas para cortar.
Cómo jugar
Corta, forja, mejora, corta, forja, mejora. Haz clic en el enano para que trabaje más rápido. Diviértete.
Comentarios
tazrium
Nov. 05, 2015
The bonus for fitness probably shouldn't go down until you buy the new axe.... makes no sense this way.
Fixed! Try it. :D
rikiz
Nov. 07, 2015
Has potential, fun to play, quite good interface, tho still need improvement, add more stuff, because it will get boring pretty soon i guess, also fix this nonsence with fitness, if we don't craft new axe, it shouldn't get reduced. This way it takes too much money to get new axe, because you need to upgrade fitness more than you normaly would. Its more than enough that luck and sharpening needs extra upgrades after each upgrades on better axe.
Thanks! We'll think about it.
JimsFunny
Nov. 07, 2015
The game is fun enough at its basic form. Which is one positive karma point - it can only get better.
I'd suggest making the "Insufficient Funds" popup a little less... lesss.... I dunnno. Just less. It feels clunky and disciplinarian.
Great art tho for, as I said with all due love before, a pretty basic game. I'm gonna keep playing!
I will change "Insufficient funds" in next update. Thank you for your comment and have a nice play time!
TheLowerLight
Nov. 04, 2015
The upgrades seem to reset themselves when I leave the upgrade menu. For example, I'll buy +1 fitness to bring me to 16, exit, go back and its down to 15 again except the price went up. It's like that with all the upgrades.
If you want forge better, more complex Axe, you need more luck. It's like that by design.
oxford
Nov. 05, 2015
I just can't do it. The core concept has been done before. (see idle mine) The upgrade dynamic that makes this game unique, which causes the player to lose progress in order to gain progress, just doesn't add anything to the genre. Its frustrating and uninteresting. The game is programmed well and pleasing to the eye, but I do not want to keep playing.