Maze Marathon
por Rycer
Maze Marathon
Etiquetas para Maze Marathon
Descripción
Juego de laberinto/rompecabezas simple que se vuelve más difícil a medida que avanzas. En serio, algunos de los últimos niveles son bastante complicados. Si pudiera, te enviaría una medalla por superarlos todos sin morir ni una vez. Mi objetivo con Maze Marathon es adaptarme a la comunidad de Kongregate. Con el tiempo, se implementarán niveles y funciones adicionales en futuras actualizaciones. Sin embargo, quiero que la comunidad decida qué se añade después. Me encantaría saber tu opinión, por favor deja tus comentarios y dime qué te gustaría ver. Si puedo hacerlo, haré todo lo posible por incluirlo en el juego. ¡Gracias por jugar!
Cómo jugar
Usa las flechas o W,A,S,D para controlar el punto rojo. Navega el punto rojo hasta el cuadrado rojo parpadeante. Evita chocar con las paredes y llega a tu destino dentro del límite de tiempo.
Actualizaciones del desarrollador
Check out the Upcoming Features to see what’s currently in the works!
More levels to come in time! Stay tuned!
Patch Info:
06/07/2011 – Fixed and improved the Character Controler. Enjoy!
06/11/2011 – Levels 11-20 added to the game! They’re HARD. Look forward to levels 21-30 soon!
06/15/2011 – I’m happy to announce the inclusion of Music from the talented Gaylen Burton-Williams! Check out his website here: http://www.gbwsound.com
06/16/2011 – Health System! Destructible blocks! Sound Effects!
Future Feature Poll! Vote to make Maze Marathon better!
http://www.acepolls.com/polls/1210466-what-should-maze-marathons-next-feature-be-20
Comentarios
XxVashXx
Jun. 07, 2011
Decently made for a days work. The movement seems to be unresponsive, don't know if its the Unity player or what but when you stop holding a direction you will keep going a bit and trying to change directions back and forth quickly doesn't work at all. More work into level design (maybe a few twists or some other impediment from the goal) along with some work into the stuff you have in the upcoming features and a better picture and maybe title for the game and this could do a lot better (and get a lot more people to give you comments and advice). Wish you luck with this.
sucon
Mar. 24, 2012
An ok Game overall. I personally hate how the dot drifts, It makes navigating very hard.
Rycer
Jun. 07, 2011
Righto! Just patched in a new and improved controls system. This should be better than the old grid-based system that was being used before.
Rycer
Jun. 07, 2011
Thanks Vash!
You're right about the movement being a little iffy still- it's currently my top priority. As far as the levels go, I wanted the first few to be relativley simple/easy for players to get a decent feel for the game. I'm already working on Levels 11-20, and while they all might not be as difficult as 10- you can definitely expect the depth of the gameplay to deepen as new features are trickled in over the weeks.
P.S I agree about the art too. Working on finding a sound/artist currently- I'm thinking maybe a Geometry Wars neon/glowy theme. I'll leave that up to the community as well as a new feature after the first major update.
Thanks again!
<3 Ryer
trinkin47
Mar. 18, 2012
damn this needs a mute