A Beautiful Life
por RikuNaceLand
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A Beautiful Life
Etiquetas para A Beautiful Life
Descripción
¡Empieza a ser más feliz YA! Este es el primer juego de RikuNaceLand, centrado en “La búsqueda de la felicidad”. Comienzas como un chico normal llamado Eskil que quiere sentirse más feliz en la vida y por eso empieza a prestar más atención a lo que le hace feliz. Encontrarás nuevos amigos y pasatiempos, competirás en torneos de esos pasatiempos, comenzarás una colección de gemas y mucho más. ¿Tu objetivo? Desbloquear cada vez más contenido y quizás entender más sobre la historia detrás de todo -
Cómo jugar
¡Haz clic y pégalo!
Actualizaciones del desarrollador
Since the game is now more than a year old it’s time to reveal this to everybody who missed it:
CLICK THE ACHIEVEMENTS once you earned them!
It’s actually the part of the game that I poured the most love into <3
FAQ
¿Qué es A Beautiful Life?
A Beautiful Life es un simulador de vida idle basado en texto desarrollado por RikuNaceLand donde tomas decisiones que moldean la vida de un personaje virtual.
¿Cómo se juega A Beautiful Life?
En A Beautiful Life, avanzas en la vida del personaje seleccionando hitos y opciones de camino de vida, viendo cómo tus decisiones influyen en el resultado mientras el tiempo avanza automáticamente.
¿Qué tipo de sistemas de progresión hay en A Beautiful Life?
A Beautiful Life cuenta con un sistema de progresión lineal donde tus elecciones en eventos clave determinan distintos finales y desenlaces de vida.
¿A Beautiful Life tiene funciones idle o de automatización?
Sí, A Beautiful Life es un juego idle donde muchos eventos avanzan automáticamente, permitiéndote ver cómo se desarrollan tus decisiones con el tiempo sin interacción constante.
¿En qué plataforma puedo jugar A Beautiful Life?
Puedes jugar A Beautiful Life como juego de navegador en Kongregate.
Comentarios
ergiheroihvb
Aug. 12, 2019
i agree with the feedback that people are giving but it could be brought in a much nicer way. thats why, between all the negativity, i just wanna say i love the game my dude, cant wait for further updates <3
That is damn sweet of you to say! I am also a person who likes the kinder ways of speech :P So I am glad to hear you say it and am also happy that you like the game :) New content is on its way asap :)
milkbone
Aug. 12, 2019
So here's a game that was mediocre and horribly unbalanced when it was originally posted. And here's a dev that communicates with players, takes suggestions, and keeps adding more content. So now we have a game that's gotten pretty good, and I think will get better as more is added. This is what devs should strive for, and how games on kong should develop and evolve...... Good job Rikunaceland.....I'm giving you 5 stars for your effort and because I think this game is going somewhere good.
I'm searching for words but since I can't find any you'll have to live with this: <3
dalegionaire
Aug. 14, 2019
With e18 or e19 HP pressing max jewelry crashes this game and all other games, I run in the background.
I just wanted to know how far I could push it, I guess 1.3k boost is max for now.
Holy lord :D Thanks for trying this and for the feedback. Now I gotta figure out how to make this work without crashing ^^
neverknowsbest90
Oct. 05, 2019
Waiting for TP is not fun or interesting.
lordyoyo
Sep. 08, 2019
Well, this was fun with the garden and forge :D An idea to make the friend and hobby buy button useful again: an upgrade to multiply their own production by the amount purchased (divided by 100, I guess, so it's useful, but not OP). So something like if you purchased 50 friends with the button, you get 1+50*0.01=1.5x multiplier on HP production. For 50 hobbies purchased with the button, you'd get 0.1+50*0.001=0.15 base friends per hobby, which later of course gets multiplied by 10000 with the beyond UP upgrade. This would make those buttons not useless anymore, and they could even be incorporated into the regular updates screen (+1 column), for the right price.
I am glad you enjoyed it! This feedback helps me see what mechanics people enjoy most :) Nice idea. I originally thought about multiplying i.e. Friends production by a certain value once certain amounts are manually bought...but it just reminded me too much of Antimatter Dimensions and I didn't want this game to just be rip-off :P However your idea with multiplying it based on the total amount bought is somehow different, so I like it. I'll keep it in mind if I have something similar to implement in a future game Thansk for playing, Chryoyo (who I assume you are ;) ) <3