SaucerKraft
por Razormonkey
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SaucerKraft
Etiquetas para SaucerKraft
Descripción
Defiende tu torre de los atacantes con tu globo y platillos voladores. ¡Jefes, niveles, historia y mejoras!
Cómo jugar
Instrucciones en el juego. Controles predeterminados: Flechas – moverse. X – disparar (carga los platillos primero en la parte superior de la torre). Espacio – magia. P – pausar. M – silenciar música. N – silenciar sonido
FAQ
¿Qué es SaucerKraft?
SaucerKraft es un juego idle espacial gratuito para navegador desarrollado por Razormonkey donde controlas y mejoras un platillo volador.
¿Cómo se juega SaucerKraft?
En SaucerKraft, recolectas energía abduciendo vacas y usas esa energía para comprar mejoras para tu platillo y así aumentar tu eficiencia.
¿Qué sistemas de progresión tiene SaucerKraft?
SaucerKraft cuenta con un sistema de mejoras donde gastas la energía recolectada para potenciar las habilidades de tu platillo, haciendo cada partida más productiva.
¿Cuáles son algunas características destacadas de SaucerKraft?
Las características clave de SaucerKraft incluyen su jugabilidad idle, la posibilidad de automatizar el progreso y mejoras únicas centradas en abducir vacas y mejorar tu platillo.
¿Quién es el desarrollador de SaucerKraft?
SaucerKraft fue creado por Razormonkey y está disponible para jugar en tu navegador web.
Comentarios
shiv_man
Nov. 03, 2013
Nicely done! The site needs more funny games like this.
Suuljin
Nov. 03, 2013
Loved the upgrade texts, all the references and their particular order (over the top redneck parody followed by some philosophy and discordinism, all the while the story of LotR continues to play out in the background). Oh, the game was fine, too ;)
And many people criticized it for having too much text :)
milford
Nov. 06, 2013
Well, that was some... raw humour there... And raw graphics too :) But overall it was fun. What could be improved - the gameplay was a bit out of balance. I mean, some upgrades seemed to be far more important (e.g. lvl. 4 magic sufficient to kill the last boss) than the others - adding some price system, skill trees or different balance of them. The waves of enemies could be planned better (e.g. some more troublesome groups) to improve the growth of difficulty - for the most time it was at the edge of boredom, until this bloody illusion (?) level - that was a good surprise. Making large groups of enemies (especially the melee ones) differing only with their health is risky, as the player could max out the damage at the very beginning and see all of them the same. It's likely that some good beta testing could reveal most of these things during development. Besides it all a good try with this game, I'm looking forward to Your next works.
Thanks for your review, it is very helpful!
MoratGurgeh
Nov. 07, 2013
It's fairly rare that humour works in games, but I grinned all the way through this one. The gameplay itself is 3/5 (fun, but nothing astonishing), but the puns, peetakes and references make it a definite 4/5. I wouldn't mind a little earlier warning (reddening screen) about balloon damage - seems by the time I notice it I'm about to die anyway, but that might just be me.
wilcobanjo
Nov. 07, 2013
Overall, this is a fun game. Gameplay is decent, and the humor is fantastic, but the controls are awkward. 4/5