Pinky's Dungeon Escape

Pinky's Dungeon Escape

por Rafael_MJ
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Pinky's Dungeon Escape

Valoración:
2.8
Lanzamiento: February 12, 2012
Última actualización: February 18, 2012
Desarrollador: Rafael_MJ

Etiquetas para Pinky's Dungeon Escape

Descripción

Hecho en menos de 10 días para GiTD#24. ¡Ayuda a Pinky, el cuadrado rosa, a salir de esa peligrosa mazmorra! ¡Recoge partes del cuerpo, calzado y esteroides, junto con 20 gemas, para hacer posible su salida! El juego es DIFÍCIL, pero es divertido cuando pasa la frustración de morir varias veces en el mismo pincho, lo prometo =). Una breve guía

Cómo jugar

No puedes usar las escaleras al principio, necesitas la primera mejora para hacerlo.. El juego comienza con la música y los sonidos silenciados. Puedes activarlos en la sala de Opciones o haciendo clic derecho.. Todas las teclas son personalizables en la sala de opciones o se pueden restablecer haciendo clic derecho. Las teclas predeterminadas son: [Flecha izquierda] Mover a la izquierda. [Flecha derecha] Mover a la derecha. [Flecha arriba] Subir. [Flecha abajo] Bajar (pulsa dos veces para soltar la escalera). [Barra espaciadora] Saltar. [S] Matar a Pinky y volver al último punto de control (conservas todo al morir, pero tendrás una penalización de 10 segundos en tu tiempo). [P] Pausar juego

Actualizaciones del desarrollador

Feb 12, 2012 12:29pm

-Added a FPS Counter that can be activated/deactivated by pressing TAB (it’s supposed to run at 60 FPS);
-Gates animations will play only once per gate;
-Animation time when Pinky dies was reduced by 75%;
-The button to customize the keys now tells you that you’re about to redefine them and that you can reset them in the right-click menu;
-Game can be unpaused by pressing any key;
-Changed default pause key to P;
-Changed the checkpoint respawn location to below the checkpoint and not above it;
-Changed the gem slots graphics. Now you’ll know for sure if you put or not a gem there;
-Fixed a bug that would close the gates sooner if there was a problem with performance;
-Fixed a bug that would make you fall from a ladder when going up if the Up key was released 1 pixel below the end of the ladder;
-Fixed a bug that would prevent you to reset the keys to default more than one time per session.

Comentarios

0/1000
Fricknmaniac avatar

Fricknmaniac

Feb. 12, 2012

7
0

I didn't realize what the re-assign control buttons was doing until I mapped most of the controls (including suicide) to one button. Time to go delete the .sol file so I can restart.

Rafael_MJ
Rafael_MJ Desarrollador

You can reset the keys to default by right-clicking and selecting "Reset Keys"!

kcolloran avatar

kcolloran

Feb. 12, 2012

4
0

Fun game, but a little bit frustrating.

Rafael_MJ
Rafael_MJ Desarrollador

I know, I made it to be hard, and only had the last day of the competition to actually design the level, so there was no beta testers to balance the difficulty, just me. The result was that, but I liked that it was THAT difficult, i like hard games =)

UnknownGuardian avatar

UnknownGuardian

Feb. 12, 2012

3
0

Great job on your entry. A lot of nice mechanics and objects in this game make it pretty cool.

Rafael_MJ
Rafael_MJ Desarrollador

Thank you!

BobTheCoolGuy avatar

BobTheCoolGuy

Feb. 14, 2012

2
0

No comments yet, as I also mapped the keys thinking it was just instructions. Also, reset keys didn't work for me. :^(

Rafael_MJ
Rafael_MJ Desarrollador

There was a problem with "Reset Keys" that would only allow one reset per session. That bug is already fixed.

santademon avatar

santademon

Nov. 16, 2012

1
0

Why is this game so hard!?